So I know you asked me to re-rate this, but not a whole lot has changed since I last played it. So I don't see much worth in doing that.
Anyway, I'll point out some glitches, suggested improvements, and other concerns.
Glitches:
1) When you start the game, your health and energy bars show up for a brief moment before the beginning cutscene takes place.
2) "What happened to him?" That bit of text has an extra unnecessary space at the beginning.
3) That passage from the Core room to the outer wall doesn't have a <KEY or <PRI command.
4) When you get the sparkles, the get item sound doesn't play until after the jingle.
5) At the beginning of the game, there's no <CMU0000. As a result, if I die, then the game over music plays throughout the beginning cutscene if you die and immediately retry.
6) If I go too far down the Outer Wall, I can't get back up, and I have to reset the game or jump off the edge.
Improvements:
- There is a lot of room for improvement on the level design in a lot of areas.
- You should really revamp that area with PrtHell as the tileset and Last Battle playing- It's just not a fun area to play. It's too easy to fall off the edge, or get killed by those Fuzzes and Fuzz cores. Especially considering what low health you still have.
Other Concerns:
- For some reason, I don't think Curly would refer to Quote as "hat guy". Probably somethign more like, "that other robot". That's just me though.
- The door to the little's house is completely unchanged aside from the fact that it has no flag 2000 event at all. It looks like I should be able to enter it, but all that happens is a question mark appears above Curly's head. I really feel this doesn't make any sense.
- Dealing with the enemies of the Outer wall with only 5 hp is tougher than it should be. I mean, it's not very fun when at the beginning of the game, almost everything can kill you in one hit.
So I got to the Black Space. Is that the end of the demo? Because the way I came from, and the way down to the throne room are both blocked.