Dec 20, 2021 at 5:21 PM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Jun 18, 2021
Location: Earth, Mars, or somewhere in between...
Posts: 24
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Overview:
Play as Garret Hannady as he is sent on a mission to check out a mysterious distress call.
I really like sci-fi. Perhaps a bit too much. Nah.
Yeah, for awhile now I've seen that the original mod is lacking in quality, organization, originality, and playability (yikes).
I can't stand the idea of having sunk so much time here and have it end like this, so what did I do?
Naturally, I bulldozed the whole thing!
Or, Most of the whole thing.
Read my latest post to glean more info.
Also, new banner:
Changelog:
0.0.0.1: First new release. All this contains is the tutorial. I forgot to remove the bounding box on the gun. Oh, well.
The old Stuff (It's old for a reason, folks):
All versions can be found on doukutsuclub.knack.com
Play as Garret Hannady as he is sent on a mission to check out a mysterious distress call.
I really like sci-fi. Perhaps a bit too much. Nah.
Yeah, for awhile now I've seen that the original mod is lacking in quality, organization, originality, and playability (yikes).
I can't stand the idea of having sunk so much time here and have it end like this, so what did I do?
Naturally, I bulldozed the whole thing!
Or, Most of the whole thing.
Read my latest post to glean more info.
Also, new banner:
Changelog:
0.0.0.1: First new release. All this contains is the tutorial. I forgot to remove the bounding box on the gun. Oh, well.
The old Stuff (It's old for a reason, folks):
This mod has been under construction for the better part of 7 months, and has taken the lion's share of my personal free time. I mainly started it for educational purposes in order to better learn C++, cmake, and countless other programmy-type things. The mod has evolved into a monster of a project, and it's only part-way done.
The driving concept behind this mod is this:
Cave Story but what if...
...what if that floating island that the game takes place on is in reality a gigantic freaking spaceship?
I've modified the game's TSC behavior to be a bit more engaging in terms of spoken dialogue and interface.
The Shoot button instantly displays all text to the next break, and the Jump button advances to the next page of text. (Some people may find this TSC behavior quite similar to popular RPG videogames made by one Toby Fox. Yes, this is what I intended.)
Characters now have their own typer voices and more animated face pictures. I'm not 100% set on the character voices yet, so some input here would be helpful.
So far, there are 36 new NPCs, 2 modified bosses, and 1 completely new (100% scratch) boss inside this mod, along with several custom equippable items and weapons.
If you find the mod easy, you're right. I've created this based on my skill level, which is laughably low compared to other people's. (because, you know, how can I test the mod if it is too hard for me to play?) Also, I know people like me may not even attempt to complete the mod if they find it too hard or frustrating (again, based on something I would do).
Demo1 (Ver 1.0.1.6)
11/28/2021
Initial release.
Demo2 (Ver 1.0.2.6)
12/20/2021
First Public release (and look at that, it's on Cave Story's 17th anniversary)
The driving concept behind this mod is this:
Cave Story but what if...
...what if that floating island that the game takes place on is in reality a gigantic freaking spaceship?
I've modified the game's TSC behavior to be a bit more engaging in terms of spoken dialogue and interface.
The Shoot button instantly displays all text to the next break, and the Jump button advances to the next page of text. (Some people may find this TSC behavior quite similar to popular RPG videogames made by one Toby Fox. Yes, this is what I intended.)
Characters now have their own typer voices and more animated face pictures. I'm not 100% set on the character voices yet, so some input here would be helpful.
So far, there are 36 new NPCs, 2 modified bosses, and 1 completely new (100% scratch) boss inside this mod, along with several custom equippable items and weapons.
If you find the mod easy, you're right. I've created this based on my skill level, which is laughably low compared to other people's. (because, you know, how can I test the mod if it is too hard for me to play?) Also, I know people like me may not even attempt to complete the mod if they find it too hard or frustrating (again, based on something I would do).
In terms of differences, the game deviates further from the original the longer you play, with the main split beginning in the pre-Sand Zone cutscene. In fact, you can skip everything prior to this point if you wish, using a save file from this point made on a stock version of Cave Story. There are virtually no plot differences up to here.
Here is a synopsis of what happens after this point:
Quote hops in the teleporter, intending to go to the Sand Zone, but an unknown power surge resets the teleporter he was riding in, sending him to the original TP hub in a completely "new" part of the island. While in this new area, he meets Galcota, the original spaceship's AI, who needs some help restoring his vessel to its former non-island state. Naturally, being such a kind-hearted robot (and because the script says so), Quote/You decide to help him out.
Here is a synopsis of what happens after this point:
Quote hops in the teleporter, intending to go to the Sand Zone, but an unknown power surge resets the teleporter he was riding in, sending him to the original TP hub in a completely "new" part of the island. While in this new area, he meets Galcota, the original spaceship's AI, who needs some help restoring his vessel to its former non-island state. Naturally, being such a kind-hearted robot (and because the script says so), Quote/You decide to help him out.
Demo1 (Ver 1.0.1.6)
11/28/2021
Initial release.
Demo2 (Ver 1.0.2.6)
12/20/2021
First Public release (and look at that, it's on Cave Story's 17th anniversary)
- Updated the Waste Processing maps, no longer a reskin of the Labyrinth
- Added optional NPC physics (NPCs can now interact with other "solid" NPCs, similar the player)
- (2A release) Fixed several important TSC linking issues that I found in version 2
- (2B release) Fixed some more minor TSC linking issues that I found later in version 2, as well as included a 60FPS version of the executable
All versions can be found on doukutsuclub.knack.com
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