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CSE2 vs ModCS vs Hack ASM

Mar 24, 2026 at 2:28 PM
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I've been thinking that to make "epic" mods you need to add interesting things like new mechanics, but what's the best way to add mechanics or other things? ModCS? CSE2? Or the most dangerous corner of modding, ASM hacks???
 
Mar 24, 2026 at 3:30 PM
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cse2 seems the most versatile in examples ive seen, asm is also extremely powerful
 
Mar 24, 2026 at 6:47 PM
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ASM is extremely diabolical, because you can't exactly identify everything(probably because people are too busy having a life than documenting a 22 year old executable) and a lot of stuff is just set which is why for example, that ORG16 cannot be implemented via ASM because the sound buffer thing it uses is in .data and it can't be changed(I think), PEONS might be able to create segments and stuff, but I don't think you can just full on replace data like that and plus, I rarely ever see PEONS mentioned, let alone used in hacking.

CSE2 is better but you need to know C++ and you also have to use mrmap.bin which you can only get from Booster's Lab but the version is buggy...
 
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