Community Project Dev Thread [DONE]

Oct 31, 2011 at 2:54 PM
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Re: Community Project Dev Thread

I think I'm ready to add myself now:

Username: MisterNifty
Area Name: Access
General Description: Water and possibly wind sections, puzzles involving the Snake, and general abuse of every map/entity/script property I can think of (possibly notably enemy invincibility); may include a boss, if so it will be one of the lesser-used ones
No. of maps: 4
Desired Health: 15-20
Desired Tileset(s)/Background(s): Eggs, River, White / Gard, Green, Maze, Blue
Desired Enemy Set(s): Eggs1, Eggs2, Cent? / ???
Desired Music(s): Mischievous Robot, Scorching Back, Geothermal

I guess what I'm generally looking for with backgrounds is for the two skyscapes not to be overused, but it would also clash if we somehow all ended up with red/green/etc ones :confused:

Should also point out that there are now three weeks until the deadline.
 
Oct 31, 2011 at 4:49 PM
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Re: Community Project Dev Thread

Username: Wedge of Cheese
Area Name: Danger in the Tunnels.
General Description: Puzzles involving Booster 2.0 and moving labyrinth blocks. Probably a bit of shoot 'em up for good measure. Culminating in a (hopefully) interesting boss fight against a firewhirr using only lvl1 polar star as a weapon.
No. of maps: 2-3
Desired Health: 10-ish
Desired Tileset(s)/Background(s): Mimi, Maze / Fog, Maze
Desired Enemy Set(s): Maze
Desired Music(s): Plant, Jenka 2, Seal Chamber, Gravity
 
Nov 1, 2011 at 12:38 AM
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Re: Community Project Dev Thread

Different steam name maybe? Or he just didn't want to use the same name.
 
Nov 1, 2011 at 12:59 AM
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Re: Community Project Dev Thread

Alright, here is my trial submission.
http://www.mediafire.com/?17rb7ainx1wxmz7
I couldn't get the Map System entity to work, and I left the tiles coloured to make it easier for you guys to see. Red=solid, White=not solid, Blue=SPIKES!!!!!!
 
Nov 1, 2011 at 1:30 AM
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Re: Community Project Dev Thread

I am pray this now, will edit this post with foodbacks in shortly time


EDIT: Okay firstly,
Dunc2403 said:
I couldn't get the Map System entity to work,
You need to make sure to fill out your event numbers with four digits, the way the other maps do (e.g. #0090, not #90). Otherwise I generally like what I'm seeing, so I'll add you to the OP. If you want to make this larger (you've certainly got time and space), you could maybe open up the passageway a bit and have a part where the player has to judge their jumps using the Map System, etc. This will probably be the only darkness-based area, so it's your opportunity!
 
Nov 1, 2011 at 1:34 AM
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Re: Community Project Dev Thread

Dunc2403 said:
Alright, here is my trial submission.
http://www.mediafire.com/?17rb7ainx1wxmz7
I couldn't get the Map System entity to work, and I left the tiles coloured to make it easier for you guys to see. Red=solid, White=not solid, Blue=SPIKES!!!!!!
security.png
:heartrefill:
 
Nov 1, 2011 at 1:43 AM
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Re: Community Project Dev Thread

You are out to infect my computer! :mad:
loljk, jk.
Norton sucks, I'll try re-downloading.
Still nothing...
I await MisterNifty's review! :heartrefill:
 
Nov 1, 2011 at 1:44 AM
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Re: Community Project Dev Thread

Tpcool said:
You are out to infect my computer! :mad:
loljk, jk.
Norton sucks, I'll try re-downloading.
Still nothing...
I await MisterNifty's review! :heartrefill:

One of the truest sentences I have ever heard.
Next to "This sentence is true," of course.

EDIT: I think I will make that judge your jumps with the Map System area. Thanks for explaining the event numbers thing!
EDIT EDIT: You know what I love? The fact that spikes are considered solid by the map system. And taking advantage of that fact. Good luck!
[URL="http://www.mediafire.com/?muwgb54vo1smqb2]http://www.mediafire.com/?muwgb54vo1smqb2[/URL]
 
Nov 1, 2011 at 3:22 PM
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Re: Community Project Dev Thread

I like it but still need's to be made dark. good job thought
 
Nov 1, 2011 at 4:32 PM
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Re: Community Project Dev Thread

I'm going to make it dark, I just wanted to know if there was anything anyone wanted me to change. I'm making it dark right now, so I'll edit this post with it soon.
EDIT: Here is the dark one.
http://www.mediafire.com/?d3kc7sirr6y3m6a
 
Nov 1, 2011 at 9:08 PM
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Re: Community Project Dev Thread

good now that you cant see anything but you have to get rid of the blue map thing so if you dont know its there you will try to do it blindly.
 
Nov 1, 2011 at 9:10 PM
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Re: Community Project Dev Thread

DoubleThink said:
I'd like to see an example submission first if that's alright. Also I would strongly advise giving the player the Map System to start with, or at least some way of seeing where they're going.

That is why you can see it easily. I'm not getting rid of it.
 
Nov 1, 2011 at 9:19 PM
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Re: Community Project Dev Thread

Will this project be ported to Mac?:(:balrog::p
 
Nov 1, 2011 at 9:40 PM
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In theory there's no reason it couldn't be, even if Nicalis doesn't do so themselves we could always port it on the original mac CS.
 
Nov 1, 2011 at 10:27 PM
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Re: Community Project Dev Thread

that is hard, can you do me a favor and slightly, just slightly, change the rgb color for background color just up one green setting ( on the tileset editor(cave editor(triple parentheses)))
 
Nov 1, 2011 at 10:44 PM
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404notfound said:
that is hard, can you do me a favor and slightly, just slightly, change the rgb color for background color just up one green setting ( on the tileset editor(cave editor(triple parentheses)))

No.
Against the rules.
 
Nov 1, 2011 at 11:04 PM
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Re: Community Project Dev Thread

LunarSoul said:
Here's the demo for the first two levels of my entry.
Please give as quality constructive criticism as you can, I want this to be perfect.

Alrighty.

The only glitch I have experienced so far is this:
lunarskillz.png

I fall down and there is no way to get back D:

And am I supposed to save the Snake ammo at the part where that bed appears? I can't seem to get to it.
 
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