Community Project Dev Thread [DONE]

Oct 27, 2011 at 11:39 PM
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Re: Community Project Dev Thread

Lace said:
Doesn't this violate "Everything must be (at least visually) 'clean'. No messy mapping that jarrs the players' movements or makes them constantly get stuck in the ground."
Also in order to beat that level one would need to have a pretty comprehensive understanding of the glitches in cave story, something not all people will have.

In fact, I believe it is not an infraction if it's done on purpose.
And I don't plan to put any challenge that would involve knowledge of the game glitches.

I actually asked DoubleThink if my idea was ok and he said yes, kinda. So...
But if it's not possible then I'll make something else, no hard feelings.
 
Oct 28, 2011 at 12:52 AM
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Re: Community Project Dev Thread

404notfound said:
so we jut put #500 where we depart our area or enter
Just where you depart.
 
Oct 29, 2011 at 11:28 PM
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Re: Community Project Dev Thread

can we import orgs?
Edit: I am guessing not
EDIT EDIT:I need to know how to reduce max life (i have not used the search bar yet)
 
Oct 30, 2011 at 12:38 AM
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Re: Community Project Dev Thread

I would like to parcipate, if that's okay.

Username: S. P. Gardebiter
Area Name: Tower of Tempest
General Description: I will reuse some things from Crowned Witch: Enemies which will be spawned from scripts (with lightning effects), enemies activated through scripts, evasion of invurnable enemies and platforming.
No. of maps: 4
Desired Health: Atleast 40 (something around 50 - 100 would be better)
Desired Tileset(s): Gard, Jail, Sand
Desired Enemy Set(s): Cent, Hell, Ravil, Red, Toro
Desired Music(s): Gestation, Jenka 2, Labyrinth Fight, Pulse
Other things: I could insert a boss fight, I'm not sure about that yet. Also, I would like to "Null" and "Moon" as backgrounds.
 
Oct 30, 2011 at 1:02 AM
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Re: Community Project Dev Thread

I'm in!

Username: LunarSoul
Area Name: Zangetsu (Morning Moon)
General Description: Platforming
No. of maps: 2 or 3.
Desired Health: 30.
Desired Tileset(s): Oside
Desired Enemy Set(s): Moon
Desired Music(s): Safety, Pulse, Moonsong
 
Oct 30, 2011 at 2:49 AM
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Re: Community Project Dev Thread

S. P. Gardebiter said:
I would like to parcipate, if that's okay.
Aaaaaaaaaaaaah I was going to tell you about this but then I forgot to remember D:

And I forgot about backgrounds D: D: D:


LunarSoul said:
Desired Music(s): Organya's Palace (I'll provide)
Nope.pmd (reed rools)

Updating OP again now. EDIT: Done. Participation is building up nicely, and I know there are still more people to sign up! :balrog:
 
Oct 30, 2011 at 2:59 AM
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Re: Community Project Dev Thread

Rats.
Just OST?
Hmm...I'll use Safety, Pulse and Moonsong then.

EDIT: ALSO ALSO I'll use the Outer Wall background, if it wasn't obvious.
EDIT2: Er, woops, I'll use the Waterway NPC data as well if it's okay with DT.
 
Oct 30, 2011 at 3:45 AM
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Re: Community Project Dev Thread

Man, I would do this but all I'm good at is level design and enemy placement. I'm not so good at scripting stuff :balrog:
 
Oct 30, 2011 at 3:47 AM
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Then don't script. You can make a map with two events (<TRA out of map and <FAI to map).
 
Oct 30, 2011 at 1:26 PM
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Re: Community Project Dev Thread

@DoubleThink Can i add the tileset used in arthur's house (I don't remember the name)

EDIT: can i use Cthulu's abode ?
 
Oct 30, 2011 at 8:42 PM
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Re: Community Project Dev Thread

Username: Dunc2403
Area Name: Void
Description: Completely black, some tiles being solid, some being spikes and some being empty. It will be much easier with a Map System, which I wil hide in a slightly different coloured tile.
No. of maps: 1
Desired Health: 3-5
Desired Tileset: Store(edited tile functions)
Desired Background: bk0
Desired Enemy Sets: None
Desired Music: None(if possible)
Starting Coordinates: 1,2
 
Oct 30, 2011 at 8:46 PM
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Re: Community Project Dev Thread

Dunc2403 said:
Description: Completely black, some tiles being solid, some being spikes and some being empty. It will be much easier with a Map System, which I wil hide in a slightly different coloured tile.
Ouch. That's mean.

Dunc2403 said:
Desired Tileset: Store(edited tile functions)

Are we allowed to mess with/add data?
 
Oct 30, 2011 at 10:00 PM
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Re: Community Project Dev Thread

DoubleThink said:
-You can change a map's tileset, but only to another already-existing tileset (i.e. you can't make your own). You can also change the tile properties if you so wish.

We sure can!
 
Oct 31, 2011 at 1:10 AM
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Re: Community Project Dev Thread

I was thinking(shocker I know) and I wondered, if the no mods that change content thing was so that things weren't spoiled for new players, then is there any way we could make the mods be only available after you have beaten the game? If its because of some copyright crap I know nothing about then this really does nothing.
 
Oct 31, 2011 at 1:14 AM
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I think it's largely for quality control, because the modders don't necessarily have the engine to work with so they want us to stick to something simple that will be guaranteed to work. And also so they don't have to tell someone they are a terrible artist.

My theory anyway.
 
Oct 31, 2011 at 1:15 AM
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Re: Community Project Dev Thread

Ahh. I was just thinking that a lot of people on here have made some truly amazing mods, but none of them would fit the acceptance thingy.
 
Oct 31, 2011 at 1:48 AM
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Re: Community Project Dev Thread

Dunc2403 said:
I'd like to see an example submission first if that's alright. Also I would strongly advise giving the player the Map System to start with, or at least some way of seeing where they're going.
 
Oct 31, 2011 at 2:59 AM
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Re: Community Project Dev Thread

Alright, I can get that done tomorrow. I would like to have the Map System hidden, just not insanely. You WILL be able to see the map System without careful observation.
 
Oct 31, 2011 at 10:58 AM
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Re: Community Project Dev Thread

LunarSoul said:
I'm in!

Username: LunarSoul
Area Name: Zangetsu (Morning Moon)
General Description: Platforming
No. of maps: 2 or 3.
Desired Health: 30.
Desired Tileset(s): Oside
Desired Enemy Set(s): Moon
Desired Music(s): Safety, Pulse, Moonsong

Um.

ANYWAY.
May I change (more like just add) the name of my Maps? I kinda thought of like Lunar Ruins or something, since it's gonna be like, Lunary, and ruinous.
So.
Okay.
 
Oct 31, 2011 at 11:29 AM
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Re: Community Project Dev Thread

Pigaro said:
Um.

ANYWAY.

What's wrong?
 
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