Community Project: Deity Project

Jun 3, 2011 at 11:50 PM
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You know id say something aout how it looks like this would actually work but that would jinx it.
 
Jun 3, 2011 at 11:50 PM
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Thanks.
...That didn't help at all.
Well, maybe a bit. Should the napalm/holy water be thrown straight upward when thrown upward? Or should It slightly move to the left or right when thrown upward?
 
Jun 3, 2011 at 11:57 PM
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LunarSoul said:
Thanks.
...That didn't help at all.
Well, maybe a bit. Should the napalm/holy water be thrown straight upward when thrown upward? Or should It slightly move to the left or right when thrown upward?

I think it should have a slight forward movement. If that turns out to be really annoying in beta testing, we can tweak it later.

Also, sorry for conceiving such a complex weapon to code. :)
 
Jun 4, 2011 at 12:03 AM
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Cripplechair said:
complex weapon to code.

It's really not. Projectile motion w/ static on ground contact and a basic 4-frame animation.
 
Jun 4, 2011 at 12:03 AM
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Heh, no problem. Not that hard, anyway.
All I need to do is make the bullet change entity upon collision with object,
And change (maybe) the fireplace entity to hurt anything, and disappear.
 
Jun 4, 2011 at 12:05 AM
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Entities can't cause damage...
I need to stop this, my face will bruise.

edit: to other entities. I see you there, don't go getting smart with me.
 
Jun 4, 2011 at 12:24 AM
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Well this is moving along fast. Luner, did you want to keep a copy of the ASM hacks you make on a .txt document? That way if we accidentaly delete anythng or someone else wants to use it, we have it all ready.
 
Jun 4, 2011 at 12:32 AM
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Good idea. I could just post the files for everyone to see after I finish a big hack.
 
Jun 4, 2011 at 3:28 AM
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So... how goes the ASM Lunarsoul?
 
Jun 4, 2011 at 3:34 AM
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Not good. I haven't found much computer time today. I'll try again tomorrow.
 
Jun 4, 2011 at 5:29 AM
I don't anymore.
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Well I'm back, but I came home from my vacation early because SAT testing is tommorow. My parents are insisting that I do not do anything with my computer so I can stay "focused". Anyways... I'll be up and working tommorow. As a spriter, does anyone need me then?

Lunar, perhaps with the knife, pressing "C" makes the bullet appear, and it runs a four frame animation then disapears. I think that wouldn't be too hard.
 
Jun 4, 2011 at 5:43 AM
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I believe I'm fine for now, though like I said yesterday, I might be a bit busy over the next handful of days. I dunno how much, though.

Edit: Actually, didn't you want to recolor the Tri-Shot?

Also, here's a take on the Lucky Shot/Lucky Star/Roulette/that one pistol with randomized damage and status buffs.
p127311-0-lucky.png
 
Jun 4, 2011 at 8:30 PM
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Looks pretty awesome, cripple.
Wow, look how dead you are, thread.
Anyway, I'm planning on finishing the holywater/napalm today. I'm using the holywater sprites, but it's an easy fix if you guys like the napalm better.
 
Jun 4, 2011 at 8:58 PM
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THIS THREAD. WE CAN REVIVE IT. WE HAVE THE TECHNOLOGY.

-More music is always awesome. What all do we have so far? If we're going to have 100 rounds of zombies, we might want more than one or two songs per map. That might get a little repetitive for the player.

-Speaking of maps, more tilesets would do us well. We need to start discussing what the next map is going to be themed. Snowy mountain? Church? Something? We could also start thinking of an actual layout for the tileset we have.

-Sound effects...? Maybe we should tackle this one later once we've completed our roster of...

-Enemies. How much more do we need? So far we have four undead mimigas (including an extended Sue sheet), an undead shroom, Beldum (undead frenzied Misery), and the gravekeeper guy. Also Jed's BallosTier1 replacement, though (cool as it is) I'm not sure if it really fits.

-Weapons. We have a list of like 9(?) weapons, two or four of which have already been drawn. But we never really discussed which ones we wanted to keep, and which we wanted to toss.

-Coding. I don't know much here, so I'll just leave that to our coders. :eek:

INITIATE THREAD REVIVAL.
 
Jun 4, 2011 at 9:02 PM
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Cripplechair said:
-More music is always awesome. What all do we have so far? If we're going to have 100 rounds of zombies, we might want more than one or two songs per map. That might get a little repetitive for the player.

We might need some hax to let us use more tracks. We only have room for 40 if I remember correctly.
 
Jun 4, 2011 at 9:05 PM
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LunarSoul said:
We might need some hax to let us use more tracks. We only have room for 40 if I remember correctly.

Well, about how long will each round be, and how many maps will we have? If the music changes every 10 rounds, and some of the maps share a handful of songs, then we might be fine.
 
Jun 4, 2011 at 9:27 PM
I don't anymore.
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Cripplechair said:
Well, about how long will each round be, and how many maps will we have? If the music changes every 10 rounds, and some of the maps share a handful of songs, then we might be fine.

Well the music probably wouldn't change with the amount of rounds, but rather with the type of enemy on the map. If it's a special enemy or a boss like one, then it would probably change to fit the mood of their approach.
 
Jun 4, 2011 at 9:59 PM
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Can somebody give me a brief synopsis of what you have done so far/still need done?
I'm bored, so I might be able to do a quick hack or two.
 
Jun 4, 2011 at 10:04 PM
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Lace said:
Can somebody give me a brief synopsis of what you have done so far/still need done?
I'm bored, so I might be able to do a quick hack or two.

For ASM there are a couple weapon ideas laying around, I believe Lunarsoul was working on the holy water/keroseen bottle. I think the knife is gonna be a neccesary one. Press "C" and to swing your knife.
 
Jun 4, 2011 at 10:07 PM
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HyMyNameIsMatt said:
For ASM there are a couple weapon ideas laying around, I believe Lunarsoul was working on the holy water/keroseen bottle.

Speaking of that, which one of those are we using? I drew two under the assumption that only one would be used, since I didn't know what would be more fitting. The function is the same either way, although the jar of holy water is a little larger.
 
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