Community Project: Deity Project

Jun 4, 2011 at 10:18 PM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
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Cripplechair said:
Speaking of that, which one of those are we using? I drew two under the assumption that only one would be used, since I didn't know what would be more fitting. The function is the same either way, although the jar of holy water is a little larger.

I don't know actually. I like my ideas, but that's because I put alot of thought into their practicality. I think we need a decent semi-automatic weapon.
 
Jun 4, 2011 at 10:27 PM
A old relic from older days
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HyMyNameIsMatt said:
I don't know actually. I like my ideas, but that's because I put alot of thought into their practicality. I think we need a decent semi-automatic weapon.

I agree we need to have at least few practical weapons thrown in there, I was looking at the list last night and thinking "a lot of these are pretty unconventional. Are we filling up needed slots appropriately?" Also, wasn't Marx's SOAR suggestion a semi-automatic rifle?
 
Jun 4, 2011 at 10:28 PM
Professional Whatever
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Semi-automatic is easy, considering the machine gun is one. (I think...I'm not fluent in gunspeak.)
Also, it doesn't matter to me whether we use holywater or napalm.
 
Jun 4, 2011 at 10:29 PM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 30
Cripplechair said:
I agree we need to have at least few practical weapons thrown in there, I was looking at the list last night and thinking "a lot of these are pretty unconventional. Are we filling up needed slots appropriately?" Also, wasn't Marx's SOAR suggestion a semi-automatic rifle?

Oh yeah...
I was thinking of another weapon from the game when I said that. I think we might need more though...
Sometimes whether or not you pick up a gun isn't based on what it does, but it's damage, clip size and reload speed.

EDIT: No lunarsoul, the machine gun is fully automatic. Semi auto matic means one shot at a time. Perhaps we can have a powerful semi auto matic weapon, with a 1.5 second delay between shots.
 
Jun 4, 2011 at 10:57 PM
Demon taming, headphone wearing, casanova
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No objections here.
 
Jun 4, 2011 at 11:05 PM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
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p127325-0-trishot.png

Well I wanted to do it so I did. Here is the recolored tri-shot! I will most likely do this with all the weapons.
 
Jun 4, 2011 at 11:08 PM
Professional Whatever
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Marx said:
No objections here.

Careful. Might wanna make your posts bigger, or the big bad Noxid's gunna getcha.
Joking, joking!
don't kill me...
 
Jun 4, 2011 at 11:19 PM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
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p127327-0-blitzer.png
And this is the Blitzer.
I used the same colors so it didn't take long.
 
Jun 4, 2011 at 11:22 PM
A old relic from older days
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HyMyNameIsMatt said:
p127327-0-blitzer.png
And this is the Blitzer.
I used the same colors so it didn't take long.

The blitzer? I don't remember that on the list. What does it do?
 
Jun 4, 2011 at 11:24 PM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
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Age: 30
HyMyNameIsMatt said:
So here's a weapon.
Blitzer
Ammo: 16
Launches enemies backwards and damages enemies. Not in the air though, to prevent entities from being thown off the map. Best used as a big crowd type weapon. Much like the spur, it creates a bunch of small bullets. The fire in an arc.
level 1: 6 damage
level 2: 8 damage
level 3: 10 damage

That would be it Cripplechair.
 
Jun 4, 2011 at 11:28 PM
A old relic from older days
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Ah! Whoops, I must've missed that one.

The overall design is fitting, although I think the way it's colored has a bit too much noise going on. I think a little bit of grit texturing is fine, but alternative every other horizontal pixel detracts from the overall aesthetic.
 
Jun 4, 2011 at 11:29 PM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 30
Cripplechair said:
Ah! Whoops, I must've missed that one.

The overall design is fitting, although I think the way it's colored has a bit too much noise going on. I think a little bit of grit texturing is fine, but alternative every other horizontal pixel detracts from the overall aesthetic.

It's a style. I like it. It adds more dextarity to the image if you ask me. Or at least makes it look somewhat more metallic.

EDIT:
p127331-0-blitzer1.png

Fine. I fixed it a bit. but I'm still keeping that coloring style.
 
Jun 4, 2011 at 11:38 PM
Been here way too long...
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HyMyNameIsMatt said:
Launches enemies backwards and damages enemies. Not in the air though, to prevent entities from being thown off the map. Best used as a big crowd type weapon. Much like the spur, it creates a bunch of small bullets. The fire in an arc.
Can you try to explain the mechanics of how this'd work a little more? Would it fire a single shot that knocks multiple enemies backwards? Would it be more like a superstrong shotgun? Also I don't think firing in an arc would be a good idea for a weapon that knocks stuff backwards. Whatevers.
 
Jun 4, 2011 at 11:40 PM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
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Lace said:
Can you try to explain the mechanics of how this'd work a little more? Would it fire a single shot that knocks multiple enemies backwards? Would it be more like a superstrong shotgun? Also I don't think firing in an arc would be a good idea for a weapon that knocks stuff backwards. Whatevers.

Meh. I was thinking really fast moving bullets. Kinda like it pushes out a fast puff of air or energy that knocks the enemies back... and damages them.
 
Jun 4, 2011 at 11:41 PM
A old relic from older days
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HyMyNameIsMatt said:
It's a style. I like it. It adds more dextarity to the image if you ask me. Or at least makes it look somewhat more metallic.

EDIT:
p127331-0-blitzer1.png

Fine. I fixed it a bit. but I'm still keeping that coloring style.

Oh- I didn't mean "don't use that style at all" I just thought the contrast was implemented a little too strongly. Like I said, a little bit of grit texturing is fine, and I agree that it adds a bit more of a metallic feel to it. This fix works.
 
Jun 4, 2011 at 11:43 PM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 30
Cripplechair said:
Oh- I didn't mean "don't use that style at all" I just thought the contrast was implemented a little too strongly. Like I said, a little bit of grit texturing is fine, and I agree that it adds a bit more of a metallic feel to it. This fix works.

Okay, I was listening to very... passionate music at the time. It influenced my tone.
 
Jun 5, 2011 at 1:16 AM
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I need to sprite something.
 
Jun 5, 2011 at 1:21 AM
A old relic from older days
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Matt: Ahh, don't sweat it, s'coo'.

Safusaka said:
I need to sprite something.

We do need another tileset for another map. I, um... have absolutely no experience with tilesets, so I'm a little hesitant to tackle it myself.
 
Jun 5, 2011 at 1:22 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 30
Cripplechair said:
Matt: Ahh, don't sweat it, s'coo'.



We do need another tileset for another map. I, um... have absolutely no experience with tilesets, so I'm a little hesitant to tackle it myself.

Yeah, If you wanted to get some of the basic stuff down I can detail it up later. I believe the next one was supposed to be a church. A big one too, lots of rooms, corridors and stuff.
 
Jun 5, 2011 at 2:46 AM
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HyMyNameIsMatt said:
Meh. I was thinking really fast moving bullets. Kinda like it pushes out a fast puff of air or energy that knocks the enemies back... and damages them.

Sounds like a certain maplestory wind archer skill.

Bah, haven't done much so far. My parents dragged me along to a movie, just got out of the theatre.
 
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