Re: Community Project: Diety Project
Holy Water
Ammo: ~12 (Negotiable)
'Inspired' *cough cough* by classic Castlevania games. Player lobs a jar of holy water in a small arc in front of them, which bursts into flames upon impact with the ground. Flame persists for a set period of time, doing damage to any enemy that comes in contact with it. The initial damage when the flame first appears is larger than the succeeding damage (i.e. if you get a direct hit on the enemy, it does more damage). Short/medium range. If you guys want it to be a little more modern, we could swap it to a napalm canister or something.
Level 1: Initial flame 5 damage, ongoing flame 1 damage. Must wait for flame to extinguish before throwing another.
Level 2: Initial flame 8 damage, ongoing flame 3 damage. Lingering flame period
shorter than level 1. Must wait for flame to extinguish before throwing another.
Level 3: Initial flame 10 damage, ongoing flame 3 damage. Lingering flame period same as level 2. Can throw up to two jars at a time for stackable damage. (Hot damn!)
This weapon is meant to be used in conjunction with other weapons. i.e. Land a zombie in the fire, then hammer it out with a secondary weapon while they burn to do more damage at once. Damage values and times are adjustable, since I don't have a strong idea on what values would make it balanced.
Also, sorry, but I have no clue on the reload bit. I know virtually nothing about coding.
Edit: Could we have that title fixed? I'm sorry, but that typo is driving me insane.
Edit edit: Tweaked some content of the weapon.