Re: Community Project: Diety Project
HyMyNameIsMatt said:
Hey! Where's Cripplechair today? I can't do any spriting from Sunday to Friday cause I'll be on vacation, "will still have my phone and therefore access to the thread" and need to have someone do the background for that level.
I JUST woke up. Somehow I managed to sleep in until 4PM. ._.
Edit: Still a touch groggy, gimme just a little bit to get food and I'll read things over.
Edit edit: I rounded up all the weapon/item ideas so far, none of the suggested tweaks have been edited in. I didn't see your cura weapon though, Lunar. What was that exactly?
Tri-shot
Ammo: 32 bullets.
Level 1: Fires three bullets straight out doing 3 damage per bullet.
Level 2: Fires three bullets straigt out doing 5 damage per bullet.
Level 3: Fires three bullets straight out doing 7 damage per bullet and combusting as it hits an enemy leaving a flame on the ground that does 2 damage to enemies (per bullet mind you).
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Holy Water
Ammo: ~12 (Negotiable)
'Inspired' *cough cough* by classic Castlevania games. Player lobs a jar of holy water in a small arc in front of them, which bursts into flames upon impact with the ground. Flame persists for a set period of time, doing damage to any enemy that comes in contact with it. The initial damage when the flame first appears is larger than the succeeding damage (i.e. if you get a direct hit on the enemy, it does more damage). Short/medium range. If you guys want it to be a little more modern, we could swap it to a napalm canister or something.
Level 1: Initial flame 5 damage, ongoing flame 1 damage. Must wait for flame to extinguish before throwing another.
Level 2: Initial flame 8 damage, ongoing flame 3 damage. Lingering flame period shorter than level 1. Must wait for flame to extinguish before throwing another.
Level 3: Initial flame 10 damage, ongoing flame 3 damage. Lingering flame period same as level 2. Can throw up to two jars at a time for stackable damage. (Hot damn!)
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name: SOAR (special operations assault Rifle)
category: assault rifle
fire rate: semi-automatic
level 1: 1 damage up to 3 on screen, half screen range
level 2: 3 damage up to 3 on screen, half screen range
level 3: 5 damage up to 4 on screen, taped magazines for faster reload and full screen range
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Weapon Name - Incinerator
Category - Misc.
Fire Rate - Once after 5 levels worth of XP
After collecting 5 levels worth of XP from zombies the weapon can then be used.
The weapon when triggered will Incinerate all zombies withing a 10 block radius.
Once used all the xp is drained out of it and you have to start from scratch collecting XP again
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Item Name - Invisibility Cloak
When found you may stay invisible/invincible for around 45 seconds.
When the item is used the zombies will no longer be able to see you and will not follow you.
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flamethrower:
if obtained will give you're gun a temporary flamethrower underbarrel wich will fire a wave of flame and replace the weapons normal use.
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The Lucky Pistol?
It could do random damage (but at a higher average for higher levels). Maybe it could even randomly select an effect, like triple shots or explosive bullets!