• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Community Project: Deity Project

May 28, 2011 at 11:19 PM
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Re: Community Project: Diety Project

Can you remember which page the tileset was on? t
The one with the blood writing on the walls?

EDIT: Found it but theres a problem, your gunna have to program which tiles are solid and which arnt dude when you come round to it,
cus you didn't base it on an existant tileset xD
 
May 28, 2011 at 11:51 PM
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Re: Community Project: Diety Project

Okay, I had some problems with my tile set, so here's a fixed version:
p127100-0-prtundeadmountain3.png

And heres an example of how I envisioned it being used:
p127100-1-example.png

The barriers would be tile 04 "the background version of tile 44" and the tiles before it would be whatever tile entities do through and the charcter does not "it might be 61". The others are obvious.
Please note that the map must be WAY bigger than my example above. I only did that for an example not acurrate size. The map itself would be huge.

Another thing, can we take one of the many foreground tiles, and make it so an enemy will jump if it touches it from the side AND is at a lower elevation than you? That way they can climb the stairs and whatnot.
 
May 29, 2011 at 12:06 AM
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Re: Community Project: Diety Project

How about my detonator for a weapon?
A limited ammo pseudo-insta-kill close range weapon.
I don't know how, but it seems to do different damage based on the entity and how close you are to it. Trust me, it's extremely fun to use.

I can't really explain the levels much, because it has differing damage.


And maybe another weapon:
The Lucky Pistol?
It could do random damage (but at a higher average for higher levels). Maybe it could even randomly select an effect, like triple shots or explosive bullets!
 
May 29, 2011 at 12:19 AM
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Re: Community Project: Diety Project

LunarSoul said:
How about my detonator for a weapon?
A limited ammo pseudo-insta-kill close range weapon.
I don't know how, but it seems to do different damage based on the entity and how close you are to it. Trust me, it's extremely fun to use.

I can't really explain the levels much, because it has differing damage.


And maybe another weapon:
The Lucky Pistol?
It could do random damage (but at a higher average for higher levels). Maybe it could even randomly select an effect, like triple shots or explosive bullets!

Lucky pistol? Sounds decent.

Hey! Where's Cripplechair today? I can't do any spriting from Sunday to Friday cause I'll be on vacation, "will still have my phone and therefore access to the thread" and need to have someone do the background for that level.
 
May 29, 2011 at 12:31 AM
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Re: Community Project: Diety Project

HyMyNameIsMatt said:
Hey! Where's Cripplechair today? I can't do any spriting from Sunday to Friday cause I'll be on vacation, "will still have my phone and therefore access to the thread" and need to have someone do the background for that level.

I JUST woke up. Somehow I managed to sleep in until 4PM. ._.

Edit: Still a touch groggy, gimme just a little bit to get food and I'll read things over.



Edit edit: I rounded up all the weapon/item ideas so far, none of the suggested tweaks have been edited in. I didn't see your cura weapon though, Lunar. What was that exactly?

Tri-shot
Ammo: 32 bullets.
Level 1: Fires three bullets straight out doing 3 damage per bullet.
Level 2: Fires three bullets straigt out doing 5 damage per bullet.
Level 3: Fires three bullets straight out doing 7 damage per bullet and combusting as it hits an enemy leaving a flame on the ground that does 2 damage to enemies (per bullet mind you).

==========

Holy Water
Ammo: ~12 (Negotiable)
'Inspired' *cough cough* by classic Castlevania games. Player lobs a jar of holy water in a small arc in front of them, which bursts into flames upon impact with the ground. Flame persists for a set period of time, doing damage to any enemy that comes in contact with it. The initial damage when the flame first appears is larger than the succeeding damage (i.e. if you get a direct hit on the enemy, it does more damage). Short/medium range. If you guys want it to be a little more modern, we could swap it to a napalm canister or something.

Level 1: Initial flame 5 damage, ongoing flame 1 damage. Must wait for flame to extinguish before throwing another.
Level 2: Initial flame 8 damage, ongoing flame 3 damage. Lingering flame period shorter than level 1. Must wait for flame to extinguish before throwing another.
Level 3: Initial flame 10 damage, ongoing flame 3 damage. Lingering flame period same as level 2. Can throw up to two jars at a time for stackable damage. (Hot damn!)

==========

name: SOAR (special operations assault Rifle)
category: assault rifle
fire rate: semi-automatic
level 1: 1 damage up to 3 on screen, half screen range
level 2: 3 damage up to 3 on screen, half screen range
level 3: 5 damage up to 4 on screen, taped magazines for faster reload and full screen range

==========

Weapon Name - Incinerator
Category - Misc.
Fire Rate - Once after 5 levels worth of XP

After collecting 5 levels worth of XP from zombies the weapon can then be used.
The weapon when triggered will Incinerate all zombies withing a 10 block radius.
Once used all the xp is drained out of it and you have to start from scratch collecting XP again

==========

Item Name - Invisibility Cloak

When found you may stay invisible/invincible for around 45 seconds.
When the item is used the zombies will no longer be able to see you and will not follow you.

==========

flamethrower:

if obtained will give you're gun a temporary flamethrower underbarrel wich will fire a wave of flame and replace the weapons normal use.

==========

The Lucky Pistol?
It could do random damage (but at a higher average for higher levels). Maybe it could even randomly select an effect, like triple shots or explosive bullets!
 
May 29, 2011 at 1:11 AM
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Re: Community Project: Diety Project

There was also the detonator, but anyway.
Cura is a new weapon for Misery Story. It restores health at level 3, but I haven't yet found a way to reset EXP after use.
 
May 29, 2011 at 1:11 AM
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Re: Community Project: Diety Project

Cripplechair said:
I JUST woke up. Somehow I managed to sleep in until 4PM. ._.

Edit: Still a touch groggy, gimme just a little bit to get food and I'll read things over.

Ha! Okay go wake up.

For the background, did everyone agree it would be a night one?
 
May 29, 2011 at 2:11 AM
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Re: Community Project: Diety Project

Night is good, or at the MOST twilight. Daytime isn't usually that fitting for zombie survival.
 
May 29, 2011 at 2:24 AM
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Re: Community Project: Diety Project

Or, if we make some of the levels CS-themed, we don't have to bother with the time of day. It's in a cave.
 
May 29, 2011 at 2:27 AM
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Re: Community Project: Diety Project

I like the idea of a level or two being in caves, though like I said before, I'm not really sure if I like the idea of the plot directly relating to Cavestory.
 
May 29, 2011 at 2:32 AM
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Re: Community Project: Diety Project

jed37 said:
Or, if we make some of the levels CS-themed, we don't have to bother with the time of day. It's in a cave.

Nah, the cabin/shack/thing wouldn't seem that neccesarry. Besides, night would be cool. For the background I had the idea of a giant moon. A close up one. That would require some artistic detail. Cripplechair, Are you any good at copying an image by looking at it? If you are, then tou can look at a picture of the moon, and add the details to it. Then I can help you finish the image with more details... on Saturday.

"As you can tell I want this mod to have VERY nice sprites"
 
May 29, 2011 at 2:34 AM
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Re: Community Project: Diety Project

HyMyNameIsMatt said:
Cripplechair, Are you any good at copying an image by looking at it? If you are, then tou can look at a picture of the moon, and add the details to it.

Emulation is my SPECIALTY, I'll get to work.
 
May 29, 2011 at 2:40 AM
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Re: Community Project: Diety Project

Wow, this mod is really getting detailed.
Nothing can bar our victory! AH HA HA!!!
Ah, eh, um...
Hey, doya know what'd be interesting? If we each design a zombie boss type character based on our MyChars? (Maybe really huge versions.) Then we could use them for the end of certain maps.
That would be AWESOME.
Cameos up the ***.
 
May 29, 2011 at 3:10 AM
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Re: Community Project: Diety Project

How's this?
p127113-0-moooooooooooooonpreview1.png


Also, I'm not sure about the mychar boss idea. Namely because A) I think we shouldn't go overboard with our camoes, and 2) not everyone here is a spriter and might have a lot of trouble (unless everyone just made an Igor edit, but even then).
 
May 29, 2011 at 3:16 AM
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Re: Community Project: Diety Project

Hmm, good point.
It would be cool if everyone who can sprite made a boss, though.
 
May 29, 2011 at 3:38 AM
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Re: Community Project: Diety Project

Cripplechair said:
How's this?
p127113-0-moooooooooooooonpreview1.png


Also, I'm not sure about the mychar boss idea. Namely because A) I think we shouldn't go overboard with our camoes, and 2) not everyone here is a spriter and might have a lot of trouble (unless everyone just made an Igor edit, but even then).

Hmm... The moon itself is AWESOME, but could you resize it 1 or 2 times and clean up the details? Or I could do it, "that's my specialty".
 
May 29, 2011 at 3:41 AM
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Re: Community Project: Diety Project

Seems apocalyptic. Reminds me of the moon from majora's mask!
 
May 29, 2011 at 3:51 AM
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Re: Community Project: Diety Project

HyMyNameIsMatt said:
Hmm... The moon itself is AWESOME, but could you resize it 1 or 2 times and clean up the details? Or I could do it, "that's my specialty".

Go for it.

LunarSoul said:
Seems apocalyptic. Reminds me of the moon from majora's mask!

THREE DAYS... THREE DAYS....
 
May 29, 2011 at 4:00 AM
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Re: Community Project: Diety Project

Cripplechair said:
THREE DAYS... THREE DAYS....
NERD FACT: Apparently time goes twice as fast in the last bit of time before the end of the third day.
 
May 29, 2011 at 4:34 AM
I don't anymore.
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Re: Community Project: Diety Project

p127119-0-moooooooooooooonpreview1.png


I'm not gonna lie, I'm not hapyy about this one. Cripple, would you mind fixing the curve a bit? I'm leaving tommorow and won't be able to do it.
 
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