I'm not working on an editor, but I might, some day.Captain Fabulous said:I own a Mac. I'm allowed to dislike it.
Anyway, Mac mods have now been made. I don't think anyone's working on an editor, because all they did was convert PC mods to Mac through extensive hacking.
It's less different than you might think. Okay, so technically it's totally different, but there are similarities; for example, if you don't care about PPC support, the assembly is the same flavour of assembly. I'd guess that data within the executable is laid out similarly as well, though you'd need to ask those who actually figured it out to be sure.S. P. Gardebiter said:Only? You know that it's totally different from the PC exe? And that's actually the major problem and the reason why noone looked it up yet.
Assembly hacks can probably simply be copy-pasted; the hard part is just finding a place to copy-paste them without overwriting important code.S. P. Gardebiter said:It's not easy as that. Assembly hacks can't be ported easily.
And renumber some map data isn't easy too without any notes. (And we don't have any notes about the mac executable)
No. You can, however, replace the Mac data folder with a Windows data folder, and the game will be playable (though further tweaks would probably be required to make it identical to the Windows one).joshworx said:So wait, you can upload the Mac CS "EXE" to windows and just use the windows editors to hack it...?
Or no?
You forgot about mapdata and renaming the save file name under both Info.plist files.Celtic Minstrel said:No. You can, however, replace the Mac data folder with a Windows data folder, and the game will be playable (though further tweaks would probably be required to make it identical to the Windows one).