• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Cavern Tale [The Museum Update]

Oct 13, 2013 at 1:57 AM
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Fatih120 said:
Never mind, I had to reload the game (;^-^)
Great, you found out yourself.
 
Oct 14, 2013 at 11:08 AM
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Well, I got through part 2. I used cheats though.
EDIT: Found the face file in the data folder and was that message aimed at me?
 
Oct 14, 2013 at 3:26 PM
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Parkraft123 said:
Well, I got through part 2. I used cheats though.
EDIT: Found the face file in the data folder and was that message aimed at me?
If you actually went and looked at the file then yes.
 
Oct 15, 2013 at 11:23 AM
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What will part 3 go up too?
 
Oct 15, 2013 at 1:39 PM
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Parkraft123 said:
What will part 3 go up too?
Current plans have it suggested that it will end at the conclusion of the next 2 endings... So it will either end after the fight with the Chef and Sue on the Balcony, or, if you save Curly from having to get a Dentist to fix her hygiene, it will end in the Sanctuary after Ballos.

Now you are probably going to ask how there could possibly be a part 4 that fits into this.
 
Oct 15, 2013 at 8:43 PM
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Wait, I HAVE TO FIGHT THE CHEF?!!?!?!?!?
He seems like such a nice guy now that I played part 2.
 
Oct 15, 2013 at 11:24 PM
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Parkraft123 said:
Wait, I HAVE TO FIGHT THE CHEF?!!?!?!?!?
He seems like such a nice guy now that I played part 2.
A honest and humble man, always wanting to serve the customer...

Such a shame that a robotic janitor, now hired as a health inspector, must shut him down for misconduct of ingredient usage...

Such a shame it is.
 
Oct 20, 2013 at 3:50 AM
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Will the game be ported to psp?
 
Oct 20, 2013 at 4:35 AM
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Oct 21, 2013 at 6:10 AM
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Fatih120 said:
Oh...

wait... uh....

Is this a joke? 'Cuz it's a really good one...

Seriously, I'm stupefied.
Do I seem like the kind of person who would tell a joke?
 
Oct 22, 2013 at 7:50 PM
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EnlightenedOne said:
Do I seem like the kind of person who would tell a joke?
No, CAUSE YOUR A TOTALLY SERIOUS AND MATURE FORUM USER,
 
Oct 22, 2013 at 9:17 PM
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You're right, he is. And if nothing else, he isn't lying.
 
Oct 29, 2013 at 4:50 PM
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There are some bugs, here is what i found :
-In the sand box, when you fight Curly, between the colons there is a Toroko attacking, when
you shoot on it, it is knocked out, BUT, if you talk to toroko after she is knocked out, you will
see the custcene where Misery join Curly to her party, and you will be transported to the labyrinth.
-When you come back to the camp after getting the =Cure All=, you take Curly on your back, and if you save there and you restart the mod, you will find ANOTHER curly collapsed telling you the old script (This is the legendary labyrinth.....)
-The Chinfish Battle doesn't start when it tells you why you are there.

-Also, if you say no to the gaudi in the shop, it will transform in an enemy who is not affected by your weapons.
 
Oct 29, 2013 at 5:55 PM
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Quote hell master said:
There are some bugs, here is what i found :
-In the sand box, when you fight Curly, between the colons there is a Toroko attacking, when
you shoot on it, it is knocked out, BUT, if you talk to toroko after she is knocked out, you will
see the custcene where Misery join Curly to her party, and you will be transported to the labyrinth.
-When you come back to the camp after getting the =Cure All=, you take Curly on your back, and if you save there and you restart the mod, you will find ANOTHER curly collapsed telling you the old script (This is the legendary labyrinth.....)
-The Chinfish Battle doesn't start when it tells you why you are there.

-Also, if you say no to the gaudi in the shop, it will transform in an enemy who is not affected by your weapons.


Whoops, I guess that I'm not the prefect beta tester.

>_>

<_<



About the chinfish thing...I did test it, but never saw he cut-scene of it being destroyed...



hmm....
 
Oct 29, 2013 at 6:41 PM
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Quote hell master said:
There are some bugs, here is what i found :
-In the sand box, when you fight Curly, between the colons there is a Toroko attacking, when
you shoot on it, it is knocked out, BUT, if you talk to toroko after she is knocked out, you will
see the custcene where Misery join Curly to her party, and you will be transported to the labyrinth.
-When you come back to the camp after getting the =Cure All=, you take Curly on your back, and if you save there and you restart the mod, you will find ANOTHER curly collapsed telling you the old script (This is the legendary labyrinth.....)
-The Chinfish Battle doesn't start when it tells you why you are there.

-Also, if you say no to the gaudi in the shop, it will transform in an enemy who is not affected by your weapons.
-The Toroko gag is meant to be there, but it is not supposed to be interactible. I'll fix that.

-I'll also fix the Curly mess up.

-You aren't supposed to be able to fight the chinfish in this version (It's going to be used story-wise in a later part and isn't completed yet.) I'll look into it to see if there actually is a problem though.

-The Gaudi thing I knew about, so it's kinda on purpose (but maybe I'll change that just because it would make more sense to have him shootable.)
 
Oct 29, 2013 at 10:57 PM
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EnlightenedOne said:
-The Toroko gag is meant to be there, but it is not supposed to be interactible. I'll fix that.

-I'll also fix the Curly mess up.

-You aren't supposed to be able to fight the chinfish in this version (It's going to be used story-wise in a later part and isn't completed yet.) I'll look into it to see if there actually is a problem though.

-The Gaudi thing I knew about, so it's kinda on purpose (but maybe I'll change that just because it would make more sense to have him shootable.)
Hey, there's a glitch I found related to this! (the bolded text)
If you get to the Chinfish, say yes/no, have saved before it, and reset the game, you can actually fight him.
Of course,he stops after the... uh, third time he's upwards (the one with the buyobuyo bases) but if you defeat him he just... stops actively taking damage.
I don't think you should keep the room accessible at all, because of this.
 
Nov 5, 2013 at 12:45 AM
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Kayya said:
Hey, there's a glitch I found related to this! (the bolded text)

If you get to the Chinfish, say yes/no, have saved before it, and reset the game, you can actually fight him.

Of course,he stops after the... uh, third time he's upwards (the one with the buyobuyo bases) but if you defeat him he just... stops actively taking damage.

I don't think you should keep the room accessible at all, because of this.


Hmm, Well there was a mostly functional prototype there but it seems that I'm horrible at blocking the scripts off.



I don't want to necessarily block off the whole room, but it's probably best to completely remove the scripts, and make him unshootable.



I should probably stop procrastinating as well.



- EDIT -

I Updated it.



Changelog: (It's just bug fixes for things non-breaking / you have to go out of your way to break, so no need to re-download).



- Fixed bug with Curly's disappearing flag being set after you leave the room rather than instantly.



- Fixed bug with climbing the scripts by interacting with dead Toroko-clone in the sand bar.



- Changed slightly how the whole hungry Gaudi things plays out (He no longer fights or begs for his life).



- Properly removed the boss battle with Chinfish… It's going to be fixed, polished, and added later.



- Fixed it so you can actually leave the Chinfish Arena Dwelling (No one told me this)



- Removed a double <NOD (Ditto)




 
Nov 5, 2013 at 2:53 AM
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EnlightenedOne said:
- Properly removed the boss battle with Chinfish… It's going to be fixed, polished, and added later.
Maybe you should insert it in a little mod if it's own (with just the battle)


Just maybe, y know, since it's already leaked.
 
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