Mar 13, 2010 at 3:38 AM
Join Date: Mar 1, 2008
Location: Grasstown
Posts: 1435
He means quadruple-resolution and quadruple-size bitmaps, of course (twice the width and twice the height).
Cyowolf1122 said:Sigh, I know I'm gonna sound retarded but I tried out the Cave Editor and I run into a bit of a problem. The damn thing won't let me save my maps. I have no idea why, I'm using a brand new copy of cave story.
I'm also using Vista, would that interfere with anything?
Edit: When I save, it says "Error saving map data." I have no idea whats wrong, I even made a seperate file for CE and place a copy of CS in there.
VoidMage_Lowell said:It shouldn't, I'm using Vista after all and it works fine...
Did you make sure all the files are in the right place?
I believe the maps will only save if the Data folder is located in the same folder as the EXE you're editing.
And sometimes people have trouble if they leave the "Read Only" part checked on the Data folder stuff.
aztectornado said:Huh, I'm getting this same error too...
#0100
#9999
#0100
<END
Sounds like a character encoding problem.VoidMage_Lowell said:which also always starts off with the new script containing a funny "y", for some reason...
You know, I wouldn't call that a "number system". I'd call it "not bothering to bounds-check".Lace said:Also, can you make the stand alone script editor compatible with the weirdo number system the game actually uses? (ie, ML+000/)
This, but it sometimes also crashes trying to open the Head or ArmsItem scripts. says it's faulting from ntdll.dll with exception code 0xc0000005Jackalope said:When I try to open a script straight from the map editor, it crashes.
Metruler1990 said:This, but it sometimes also crashes trying to open the Head or ArmsItem scripts. says it's faulting from ntdll.dll with exception code 0xc0000005
from what google's saying, it's a very generic access violation error or something like that.
sorry... I didn't mean it was taking ~800 MB to load a map...~800MB to load a map is really ridiculous and closing the map should clear it but I never added that code...