@Andwhy: Ah, thanks for the update there.
Anyhow, I've messed with it a bit more -- still loving the map editor, I am -- and finally remember a couple of suggestion things I was going to give. They've most likely been mentioned before, chances are, though I'm going to play my lazy card and skip the other 42 pages.
The only real concerns I have are with entity editing, and both of them are more or less "leftovers" from being so used to Sue's.
* Sue's Workshop had short descriptions per entity on what the two "optional" flags do, though CE only shows "Option 1" and "Option 2". I've edited the game long enough to remember most of what these do, though I suppose this would be a terrible source of confusion for those who aren't fluent in "spelunking" (as I call Doukutsu Hacking
)just yet. Is it possible to add an editable list of descriptions for the two options, for user-friendliness?
* No category view in the entity list. I kinda miss being able to sort all the entities by a certain type/location, instead of having to browse them all in one huge numerically-ordered list. The ability to
at least (optionally) sort them alphabetically would be a vast improvement. All the Enemy and Boss types would at least be grouped together, in such a case.
Also, I've noticed that sometimes, when entity sprites are on, some of them seem to vanish at random spots. They show up in-game, mind you, but they refuse to display graphically for whatever reason. I can still edit them just fine, though, so it's no big loss.
Finally, CE_NPC.ini is somewhat difficult to edit because of the lack of line breaks.
Otherwise, it's more kickass than ever, I say! The map editor is spot-on, the extra features are incredibly useful (especially the built-in npc.tbl editor -- saves a LOT of hexing hassle), and tile-type view saves my ass every time. All else that's missing is copy/paste of map tiles, but I'm sure that one's too obvious for me to mention again.