Cave Story with a fourth ending

Jan 29, 2021 at 5:52 PM
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I'm probably too late, but I have 0 idea how to install this
You don't, you just extract the folder from the zip folder, click on DoConfig to play in windowed mode (or full screen if your computer can tolerate old algorithms), and then play the game.
 
Jan 30, 2021 at 2:12 AM
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Or, if you want to play the CS+ port, then download Plus Porter and follow these instructions:

To use Plus Porter, you first want to go to File -> Open CS+ Directory, and browse to your Cave Story+ installation. To apply a port that has already been made, go to "File" -> "Open port...", browse to the folder of the port you wish to open, and click "Open." After the port has been loaded, go to "File" -> "Apply port", and a window will open up listing all mods currently installed in that game of CS+, and the order in which they'll be listed in the challenge menu (with the one at the top appearing on the main menu). You are able to arrange the mods in whatever order you want the challenge menu to list them, and then click the "Apply port!" button to apply the port to your Cave Story+ installation. Exit out of plus porter, and you'll now be able to experience the mod in Cave Story+.
 
Jan 30, 2021 at 3:47 AM
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You don't, you just extract the folder from the zip folder, click on DoConfig to play in windowed mode (or full screen if your computer can tolerate old algorithms), and then play the game.
oh thank you. works
 
Jan 16, 2022 at 12:27 AM
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I hope you don't mind me editing the script for my copy of the mod for the sake of a joke.
#0300
<PRI
<FL+0410
<DNP0300
<MSGYou see something gleaming...<NOD<CLR<CMU0010<GIT1005<IT+0005
Got the...<WAI0160<NOD er...<NOD<CLR<GIT0000<IT-0005You discarded =Booster's Goggles=.
(How did they even get here?)<NOD<CLO
<RMU<END
#5005
<MSG<TURBooster's Goggles<WAI9999<END

#6005
<MSG<TURWhy are these in your inventory?<WAI9999<END
As mentioned above, I did this for the sake of a joke.
If you want, you can add these bits of code to your game.
 
Jan 16, 2022 at 12:43 AM
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Haha, yep, it sure was convenient that there was that unused Beast Fang item that I could replace with Booster's glasses. It certainly would logically follow that if that entity in the Yamashita Farm was accessible, then that's how it would play out. I don't plan on making any future releases, though, especially considering that bit of code would never execute without you hacking the game.
 
May 6, 2022 at 3:42 PM
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I've never played around with NxEngine EVO, so I don't know the compiling process, but here are a few steps I would recommend:
  1. Familiarize yourself with the basics of editing rooms, scripts, and graphics in freeware Cave Story
  2. Extract all of the resources unique to my mod. This can be found by using a file compare tool like WinMerge and opening up a copy of the original freeware and my mod and seeing the changed or added files side-by-side. The only differences not clearly shown by a comparison like that will probably be the map data added to the EXE for the 2 extra rooms I added (which can be seen by opening up my mod with Cave Editor or Booster's Lab), and also the additional credit art illustrations which can be accessed by opening up the EXE with Resource Hacker.
  3. Figure out how to compile the source code of NXEngine EVO, and how you work that in with the map/script/spritesheet files from freeware Cave Story, and how to insert the extra map data and credit art illustrations.
  4. Figure out how to port to Vita.

I can help answer questions for steps 1 and 2, but for steps 3 and 4, you'll probably be better off asking questions in the discord server linked on that GitHub page that you linked to.
 
May 7, 2022 at 3:53 AM
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I've never played around with NxEngine EVO, so I don't know the compiling process, but here are a few steps I would recommend:
  1. Familiarize yourself with the basics of editing rooms, scripts, and graphics in freeware Cave Story
  2. Extract all of the resources unique to my mod. This can be found by using a file compare tool like WinMerge and opening up a copy of the original freeware and my mod and seeing the changed or added files side-by-side. The only differences not clearly shown by a comparison like that will probably be the map data added to the EXE for the 2 extra rooms I added (which can be seen by opening up my mod with Cave Editor or Booster's Lab), and also the additional credit art illustrations which can be accessed by opening up the EXE with Resource Hacker.
  3. Figure out how to compile the source code of NXEngine EVO, and how you work that in with the map/script/spritesheet files from freeware Cave Story, and how to insert the extra map data and credit art illustrations.
  4. Figure out how to port to Vita.

I can help answer questions for steps 1 and 2, but for steps 3 and 4, you'll probably be better off asking questions in the discord server linked on that GitHub page that you linked to.
Thankfully, NXEngine EVO mods work regardless of platform, and NXEngine EVO has a vita release already with 'initial' mod support.
So all I would have to do is port either the CS+ or freeware version to NXEngine and all should be peachy.
The problem is I have no idea how to start since I have no experience with Cave Story modding at all.
Any good resources you could point me to?
 
May 7, 2022 at 5:07 AM
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If your goal is to get familiar with modding freeware Cave Story, then your best entry point (in my opinion) is Noxid's 2-part video guide. Just scroll through the thread until you get to the video, and then after finding it, scroll through the thread some more until you get to the second video. After taking a pass over that, you can get a more comprehensive understanding of Cave Story modding through Noxid's text-based modding guide. Some people might say that Noxid's resources are outdated, and they'd probably be right, but I still think they're very good, fun, and engaging.

Once you've got a baseline of knowledge, I suggest skimming through the OP of this thread and this thread to get some generic information. Once you've done that, if you have questions specific to your endeavor of porting mods to NXEngine EVO, you can ask your questions in the Quick Modding/Hacking Answers Thread or in the CSMC Discord server.
 
Dec 8, 2023 at 12:42 AM
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Yo, I think I'm gonna make a japanese version
of this mod...
 
Dec 8, 2023 at 2:20 AM
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Cool, do you know Japanese? If you know Japanese and are going to make a Japanese translation, feel free to share it, and if it's functional, I'd be happy to update the OP of this thread with a link to it.
 
Aug 26, 2024 at 8:52 AM
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This was my first Cave Story mod. I originally intended it as a practice before getting into some more serious modding, but I never ended up making any other long-length mods. If you play this mod like normal, then it's just plain Cave Story. However, there is an extra fourth ending that you can achieve which involves saving the lives of King, Toroko, and the Colons, as well as sending you and Curly home with the Sakamotos. This mod is now completed, and I will not likely be making any new releases. Some people have found some bugs since the final release, but they're fairly scarce. I ended up porting this mod to Cave Story+ some years later and fixed some of the bugs in that port, but I didn't mess with the version for the freeware game because that would have conflicted with the Mac and PSP ports, which would have been a bit of a pain to redo.

Download the Windows version here: Cave Story (4 endings) v1.34
Download the Mac port here: Cave Story (4 endings) Mac
Download the PSP port here: Cave Story (4 endings) PSP
(Mac and PSP ports courtesy of andwhyisit)

Download the Cave Story+ port here: Cave Story+ (4 endings)
(Use Plus Porter to install it)

Download the Chinese translation here: 洞窟物语 (第4结局)
(Chinese translation courtesy of hamtomoyo and two others whose names are not shown)

Version history:
Cave Story (4 endings) V0.9 (ORIGINAL VERSION) 12/31/2011
Cave Story (4 endings) V0.91 1/1/2012 Changes:
- Before, if you talked to Itoh before going to King and Toroko in the jail, then they would disappear permaturely. This glitch is fixed.
Cave Story (4 endings) v0.96 1/4/2012 Changes:
- The entire new dialog has been proofread.
- If you're going for the fourth ending, you can enter and exit the teleporter room as you please without the key. (Thanks goes to Dunc2403 for motivating me to add this.)
- If you're going for the fourth ending, kanpachi catches the super missile upgrade instead of the teleporter room key, or the alien medal if you don't have the missile launcher. (Thanks goes to Dunc2403 for motivating me to add this.)
- If you're going for the fourth ending, it doesn't say you used the tow rope on Curly, since it's not possible to get it. It simply says, "Picked her up." (Thanks goes to Felidire to notifying me.)
- If you're going for the fourth ending, Itoth says, "you came through the Plantation didn't you." instead of, "you climbed up through the outside didn't you." or something like that. (Discovered the consequences of not having this myself.)
- If the boulder gets removed, then it is impossible beyond that point to get the fourth ending, even if you have the cure-all. (Discovered the consequences of not having this myself.)
Cave Story (4 endings) v0.99 1/13/2012 Changes:
- The contents are packaged a bit more neatly. (requested by Tpcool)
- Smoke effects now appear at the vanishings of King, Toroko, and Sandaime. (Thanks to Tpcool for the suggestion)
- Changed "Labyrnth," to "Labyrinth," and "other's," to "others," (Thanks to Tpcool and Wizard The Wizzisential respectively for notifying me)
- If you're going for the fourth ending, Itoh no longer acts surprised at the fact that Momorin is still alive, due to being notified earlier. (Thanks to Wizard The Wizzisential for notifiny me of the consequences of this not taking place)
- The hidden shootable tile is now solid until broken. Turns out I was able to do this without assembly.
Cave Story (4 endings) v1.02 1/18/2012 Changes:
- Fixed the glitch where you could fight Balrog and get through the boulder if you talked to Curly in the boulder chamber but didn't walk up to the boulder before talking to Professor Booster. (thanks goes to N0obxD for notifying me)
- Fixed the issues from version 0.99 with the shootable blended tile.
- Changed "heres" to "here's". (found it when I was skimming through the code.)
- Took away a certain pixel in one of the tiles I added to the PrtJail tileset. (I don't think anybody noticed, but it bothered me)
Cave Story (4 endings) v1.03 1/26/2012 Changes:
- Added credit art images to accommodate the fourth ending.
Cave Story (4 endings) v1.05 1/30/2012 Changes:
- Packaged the contents EVEN MORE neatly. (Requested by MagicDoors)
- Changed "Thats" to "That's", and "I'd love love to!" to "I'd love to!" (Thanks goes to MagicDoors for notifying me)
- Fixed minor bug in the credits end scene (Thanks goes to MagicDoors for notifying me)
Cave Story (4 endings) v1.24 2/27/2012 Changes:
- Fixed the issues with the "Provided I only live..." in the prefab house, and wether it should or shouldn't appear.
- Fixed all the glitches I could find with the dialog in the black space for the fourth ending sometimes taking place when you're going for the other endings.
- Fixed the issue with not being able to get the normal ending.
- Changed "mid air" to "midair". Not sure which one is correct, but I realize "midair" is actually said at a certain point in Cave Story, so I want to be consistent.
- Capitalized Mimiga where it wasn't before.
- Added dialog for King, Toroko, Sue, and Jack if you've told Momorin you're busy.
- Changed "diong" to "doing" (lines said by Curly in the Plantation).
- In the room e_mimi, raised the tile up on which King stands so that he's not low down and hidden in the grass, and expanded the borders of the map so that the wall which prevents to Colons from falling off tha map is out of sight.
- Added a cutscene which plays when you first go to the Plantation which explains how the core got to the Black space. (Done in response to the feedback of HardCore7777777 in real life, X-Calibar, and Duke Serkol. NOTE: You might be disappointed.)
- Fixed the glitch with King and Toroko appearing in jail if you skip fight with Curly, don't save King or Toroko, but give Booster the cure-all.
- Changed "accomodate" to "accommodate" -Nurse in the clinic.
- Added dialog in clinic for if you hand the cure-all over after getting out of the labyrinth, and also for if you fail to save professor Booster with it.
- Fixed the glitch with the horizontal/vertical trigger appearing in Jail number one if you skipped the fight with Curly, saved King and Toroko, but didn't give Booster the cure-all.
- Remedied the side effect of Quote's left antenna temporarily dissapearing when he drops down into the storehouse with Balrog and Curly.
- "This, however, turned out not to be the case;" changed to "This, however, proved false;" -Proffessor Booster
- Removed the space between the three dots and its continuing word it it's basically a continuation of the same sentence. Example: "That's... Terrible." Changed to "That's...terrible."
- Capitalized Booster where it previously wasn't.
- Added extra dialog with Mahin in jail for if you have the Mimiga mask.
- If you're going for the fourth ending, it says "Augmented Core," instead of "Undead Core," in the message box and credits.
Cave Story (4 endings) v1.29 3/6/2012 Changes:
- Changed "Dont," to "Don't," - Curly in the assembly hall.
- Changed "greatful," to "grateful," - Nurse Hasumi.
- Changed "Mmm," to "Mm," - King in the hideout.
- Changed "Slip that through the bars will you?" to "Slip that through the bars, will you?" - King in Jail number one.
- Added another credit art illustration for the alternate scene in the clinic in which Curly isn't quite as badly wounded.
Cave Story (4 endings) v1.34 (FINAL VERSION) 3/20/2012 Changes:
- Aligned the position of the blade floating in midair when King is zapped out of the Sand Zone, and when you have to retrieve it later on.
- The camera now focuses as far to the right in the cutscene in the Core room as it can, the tiles to the right with the piece of the core now make it look like it has disappeared. (Not that this mattered for the PC and MAC versions, but I'm not sure what would have happened in the PSP port)
- Made all the tiles part of the tunnel in the Sand Zone show up on the map system as solid.
- Tweaked the events that take place in Arthur's house when you try to go to the Egg Corridor when you shouldn't be.
- If you got the fourth endnig, Sue and Itoh show up as humans in the credits, and Itoh's text is changed from "Mimiga shaped coward," to "engineer of considerable talent,"
Cave Story+ (4 endings) 12/20/2014 Changes:
-Fixed the typo "he's not gonna to hurt us!" -Colon
-Changed all instances of "alright" to "all right" since this is improper
-Changed "it's precursor" to "its precursor" - lines spoken by Booster
-Put the enraged Mimigas back on the Balcony since Pixel confirmed that those aren't the Colons.
-Fixed the oversight that allowed the player to get the blade to level 3 when going for the fourth ending by killing the beetles outside Curly's house and respawning them.
-Added a skipflag so that the dialogue in the cutscene with Misery taking the core to the lab will go faster if you go through it again.
-Fixed the glitch where going back to the Mimiga Village right after teleporting to the Plantation would cause the camera to shift its focus away from Quote. (Thanks to Speed Lightning for reporting)
-Fixed the sequence break that could occur by going into Labyrinth M but then turning back and trying to heal Professor Booster (Thanks to Sue-Obsessed for reporting)

Here are some screenshots you may view before playing if you'd like:
p145726-0-4thendingscrsht3.jpg
p145726-1-4thendingscrsht1.jpg
p145726-2-4thendingscrsht2.jpg

Here's how to get the fourth ending:
When first entering the Sand Zone, notice one of the tiles above you near the teleporter. Shoot through it, and find your new path. Note that this is absolutely necessary towards getting the fourth ending. If you walk up to Curly before shooting through there, then you won't be able to shoot through anymore, and the tile will be sealed off. The tile will be solid but shootable before you either shoot it or walk up to Curly.

After emerging from the two breakable tiles which previously appeared to have no significance, head into Curly's residence to find that your shortcut helped you beat her to her house. Enjoy the alternate cutscene, and then continue collecting puppies as usual. NOTE: It is important that you do the sleeping puppy last. Do all the other puppies first, or else this won't work. Collect the sleeping puppy after retrieving the other four, and go over to Jenka's house. But DO NOT give the puppy to her. Instead, walk out of her house after Balrog jumps into the ceiling, and make your way into the Sand Zone Storehouse. Now, if you got the alternate cutscene with Curly, and brought the sleeping puppy in, then something different will happen. Before Balrog manages to forcefeed the red flower to Toroko, the puppy interrupts him, and is further delayed by King as usual. But before he decides to charge at Misery, you show up. King and Toroko's fates are uncertain for some time beyond this point, but there is no boss fight with Toroko since she never ingests the red flower. So, why does this only work with the sleeping puppy? Because Nene's description says that her dreams have been known to "portend the future." Because of that, she knows something bad is going to happen, and contributes largely to the prevention of King and Toroko's deaths. Despite what happens, you still get tossed into the Labyrinth, and Balrog moments after, except without the blade.

Make your way to the clinic, and find Curly. You'll notice, however, that the dialog suggests that she will be able to recover without any medicine, and by simply resting. The physician still requests that you retrieve the Cure-All, but the alternate dialog does not imply that it is mandatory to help Curly get better. The reason she's able to get better faster is since you never fought her, the only thing she had to fight was Misery. When coming back into the Clinic, you will find Curly is gone, and has headed to the boulder chamber. DO NOT give the Cure-All to Dr. Gero. If you do, you won't be able to get the fourth ending. Instead, continue through the Labyrinth until Professor Booster falls down. Go down and talk to him, and you will be able to give him the Cure-All. Once you've reached this point, your path to the fourth ending is secured. If you want, you can stop reading and figure the rest of this out yourself, since it should be fairly self-explanatory what to do next, but you can keep reading if you want.

Once Professor Booster is healed, and he will repair the teleporter for you to get back to Arthur's house. But you will first have to notify Curly that there is a better way out. So you'll be able to go back up to the Boulder Chamber, talk to Curly, and get back to the Mimiga village. After getting back, do as Booster says, and check the seemingly empty Mimiga village, until you find Sandaime who is still in the Yamashita Farm. Talk to him, and watch the cutscene. You will then be able to go to the Plantation after the cutscenes have ended. Make your way up to the Jail, and find Sue, Jack, King, Mahin, and Toroko. Walk up to them, and King will tell you to get his blade. Go to the Sand Zone, into the Sand Zone Storehouse, get the blade, and bring it back to King so that he can break them out of Jail. Sue will then bring you to Momorin, and the Rocket parts fetch-quest will take place as usual with a minor addition at the beginning which was inspired by its partial pre-existence in the map's script.

You might notice that with these events, it is not possible to ride the rocket up to the Doctor's throne without getting the booster back, and returning the Mimiga mask. Before riding the rocket up to the throne room, it may be wise to get the spur and missile expansions from the newly dilapidated Egg Corridor now that you have the booster 2.0. So, when you're done taking care of any necessary business, ride the rocket up, and enter the Last Cave. When you get to the Balcony, you'll notice that those four frenzied Mimigas aren't there anymore. Hmm... wait... How many Mimigas was Curly raising? Four. And how many Frenzied Mimigas are usually there? Four. Hmmm... then where are they? When you're ready, head into the Throne room to face the final bosses. The dialog will be slightly altered, but nothing major. The only real big thing is that since you skipped the fight with the core earlier, and the waterway, the core is a new thing to you, and Misery explains it for the first time. Also, since you rescued Sue earlier, Misery doesn't have her, and she doesn't get possessed by the red crystal, so she isn't a part of the fight with the Undead Core. After defeating it, head out as usual, run through Sacred Grounds, confront Ballos, and enjoy the fourth ending.
The first step to getting the fourth ending is pretty cryptic, so it's not likely you'd figure it out on your own. The reason I made it so cryptic was because I spent a sizable period of time trying to trick other people into thinking this ending was in the original Cave Story, and it would have been hard for people to buy into if it were something many people had already tried. In fact, the main reason I made this mod in the first place was to show it to my brother and trick him into thinking it was part of the original Cave Story.
I am stuck with professor booster someone help
 

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Aug 26, 2024 at 6:15 PM
Moo~
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
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If I'm correct, you should be able to talk to him again to get the booster, so you can talk to Curly.
 
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