Mar 15, 2014 at 3:09 AM
Join Date: Oct 20, 2013
Location: Florida
Posts: 608
Pronouns: he/him
I'm surprised how quickly you added your own brown tile set into the game.
Fortunately recoloring existing tiles is quite easy.ColdCallerloppy said:I'm surprised how quickly you added your own brown tile set into the game.
That's simply brilliant.PolarStarGames said:
WHAT'S THIS?
AUTOSAVING?!
you're so good at this i love youPolarStarGames said:WHAT'S THIS?
AUTOSAVING?!
Oh great, I have a room in Cave Story X Mega Man that looks very similar to this! But yeah it's pretty neat how you've modified the tileset so that the moving blocks work out that way. It looks like you have the Booster, and I don't really see that room being too much of a pain with it.PolarStarGames said:
wOAOAH
Unfortunately the Booster was only in the pic because I backtracked to that room to record.Tpcool said:Oh great, I have a room in Cave Story X Mega Man that looks very similar to this! But yeah it's pretty neat how you've modified the tileset so that the moving blocks work out that way. It looks like you have the Booster, and I don't really see that room being too much of a pain with it.
Entity 102 (PowerWave) should probably have it's sprite pushed up a bit in NpcSym.pbm (since it normally is off-centered ingame.)PolarStarGames said:wOAOAOAOAOAOAOAOAOA REALLY NEAT THING HERE
It probably didn't take two and a half weeks, which is the longest generation-assembling sequence I've ever wrote in TSC for two screen-size maps, but it's nice to see someone who actually puts effort into the creations they make.PolarStarGames said:I spent way too long working on that sequence.
But aside from that it looks pretty great, using the camera movements to hide the massive tile change in the previous room was intuitive to say the least.
Hidden text highlight (or click) to view:
Actually, the when the player begins to leave after the initial sequence and walks under the big block, he'd <MOV'd to an entirely seperate part of the map that's identical, but has the modifications of the hell tilset. If I didn't do this it'd be sUCH a pain in the ass to redo every single tile that it wouldn't be worth it.
Yeah...you got me there. It didn't take nearly THAT long. As mentioned above, I did sorta cheat for changing the majority of the blocks, so it was alot simpler then it'd have been otherwise. Still, it was a bit of an undertaking.It probably didn't take two and a half weeks, which is the longest generation-assembling sequence I've ever wrote in TSC for two screen-size maps, but it's nice to see someone who actually puts effort into the creations they make.
I eagerly anticipate its release.
Hidden text highlight (or click) to view:
Actually, the when the player begins to leave after the initial sequence and walks under the big block, he'd <MOV'd to an entirely seperate part of the map that's identical, but has the modifications of the hell tilset. If I didn't do this it'd be sUCH a pain in the ass to redo every single tile that it wouldn't be worth it.
Hidden text highlight (or click) to view:
(Psst, no one likes the hide tool).
sure idcColdCallerloppy said:Just asking but is Hell Challenge (CS2HN) allowed?