May 26, 2016 at 10:46 PM
Join Date: Nov 23, 2015
Location: Somewhere within a world far away from reality...
Posts: 381
Age: 24
Pronouns: he/him
Pretty much the only reason for those spike/block mazes is that I just put them in because I didn't have other ideas. The Lava Tank and Frosty Grotto were the newest two maps that I made, which meant that those were pretty much the only places with ORIGINAL ideas.That implies that I was supposed to have any of those by the time I got to the maze, when in reality it was likely that what few weapons I had were too deleveled to do anything. The Blade needed to be at least level 3, I had completely missed the Missile Launcher, I had completely missed the Fireball, and I chose the Blade over the Northern Star.
Yes. Aside from the absolutely ridiculous critter and falling icicle spam, the ice level was pretty neat. There hasn't been any kind of ice physics before, so it was fun to rush down the tunnel at top speed. The lava tank was also pretty creative aside from plastering death spikes onto its ceiling. Having to slow my descent with crumbling platforms and moving blocks caught me off guard, but it was something that I never had to do before in a mod.
That's the point of testing, though. You need to point out what is wrong with the mod so it can be fixed later; this mod just has a lot of polishing that needs to be done. It's not like I could tell when the mod was supposed to end. One map just lead to another which lead to another and so on. Not my fault the forums have an image limit of 100 per post...
All that really matters is that the earlier sections of the mod get more attention before more sections are added onto it. For example, I hope that First Cave gets a redesign instead of getting ignored due to the skip he put in.