Heh; he's pretty good. It's not like he's re-created the 2x res hack or anything, but it's impressive, certainly. Although despite this he seems to be kinda crap at game design... or, at least, judging by the mod so far... '._.
Not that I'm crap, it's just that I'm out of time, really. I'm gonna do a new update soon to fix some bugs like the Polar Star crashing the game sometimes and some other weapon issues.
There is really no need for me to recreate the 2x res hack, because it's already been done.
Considering that I have only done asm for less than 3 months, I think that I'm a pretty fast learner tbh
EDIT: New update, 0.8.0.11
https://www.dropbox.com/s/ewfioy57e8isroj/Rise_of_Ballos_v0.8.0.11.zip?dl=0
+ Fixed many weapon bugs
+ Missile pickups now refill a substantial amount of Machine Gun and Acid Bubbler ammo
+ Reduced average damage of Berserk Core energy balls to 16
+- Allowed Berserk Core to summon Fuzz Cores and Fire Whirrrs, they can give EXP
+ Allowed EXP pickups to 'overflow' through weapon levels
+ Allowed Super Spur to 'save' its EXP energy when switching weapons
+ Allowed Snake Mk3 to 'save' its EXP energy when switching weapons
+- Re-enabled Berserk Core to control the water level
+ A few minor tileset corrections
+ Added Whimsical Star upgrade, leaves colourful trails that deal more damage than the stars themselves
You can now cheat the mod by entering the start of the mod through mod testing with OP items.