Sep 14, 2019 at 6:51 PM
Join Date: Jan 20, 2019
Location: Somewhere on the Surface
Posts: 37
Pronouns: he/him
Another thing is when you look inside a VB to play it, it is surprisingly dark even outside the screen area, the blacks are very black, and it's quite atmospheric, which would make it a perfect fit for Cave Story. I should know, I own one.I have no idea if virtual boy homebrew is that big of a thing considering it's reputation but I feel like there generally is very little reason to do this other than for the sake of just getting it on yet another system.
Is it sad that if there was ever a Quote Fortnite Default Dance meme, I think this would be the theme for it?there was a tech demo for the Game Boy Color
The Genesis IS 2d, unless you're mistaking it for the Saturn.1) What's the point of porting Cave Story to this system, specifically? It's an entirely 2D game, what would you really get out of making it 3D? (see: shithouse NiCALiS ports)
Ehhhh, the stuff on the VB was right below the answer on the Genesis (rather than separated with a space), so I thought you were still talking about that.spoiler=Is it not obvious?
1. I'm a nerd.1: why the hell do you own a VB
2: how would you differentiate some of the sprites this game needs more than 2 colors
The VB is easily more powerful than the Genesis or the GBC, so, it'll be much easier. Plus, it's a better idea to port it to the VB than you think.Cave Story could barely be backported onto the Sega Genesis, and while there was a tech demo for the Game Boy Color displaying the cloud parallax in action (rom is not available anymore, though I have a copy of it on me), I don't think any more than that itself would be possible on the Virtual Boy.
I think people are generally way more interested in the gbc than virtual boy which means gbc homebrew may still be an easier job since it's likely to have more documentation (ive seen some pretty demo's iirc too).The VB is easily more powerful than the Genesis or the GBC, so, it'll be much easier.
Except people are hard to motivate to make stuff for consoles they don't really interact with at all.Plus, it's a better idea to port it to the VB than you think.
1. Just use VUEngine.I think people are generally way more interested in the gbc than virtual boy which means gbc homebrew may still be an easier job since it's likely to have more documentation (ive seen some pretty demo's iirc too).
Except people are hard to motivate to make stuff for consoles they don't really interact with at all.
Where the VB really shines is with sprite-based games.Tbh, i would love to view the receipts that shows the Virtual Boy being superior to the Genesis. While it can clearly support something like the unreleased Star Fox game planned for it, the graphics were more wireframe than anything else, and there was already proof of the Game Boy being capable of anything similar with the game, X.
So hardware based, it really is inferior? Give us the specs! You need hardware capable for that software and graphics :vWhere the VB really shines is with sprite-based
I didn't mean it as an inferior console, but here.Give us the specs!