• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Cave Story on the Virtual Boy

Sep 17, 2019 at 7:23 PM
Snacker
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
Location:
Posts: 2857
Age: 30
Pronouns: She/Her
CPU
Customized NEC V810 (NVC, P/N uPD70732)
32-bit RISC Processor @ 20 MHz (18 MIPS)
1 KB instruction cache

RAM
128 KB dual-port VRAM
128 KB of DRAM
64 KB WRAM

DISPLAY
384 x 224 4-shade gray/red-scale @ 50hz x2

SOUND
Custom "Virtual Sound Unit"
Five wave channels
One noise channel
10-bit stereo output

CONTROLLER
6 buttons and 2 D-pads (14 buttons total)
uses NES controller protocol
Comparing this to the specs for the Sega Genesis (source)
p370782-0-ru4d07.png

Color me surprised, actually. The CPU and RAM are more impressive than that of the Sega Genesis. But agreeing with Mint's point here:
I have no idea if virtual boy homebrew is that big of a thing considering it's reputation but I feel like there generally is very little reason to do this other than for the sake of just getting it on yet another system.
If there's even a community for a Virtual Boy homebrew/disassembling/development, then that'd be cool and all, but we otherwise don't really have a clue whether porting Cave Story onto it is possible or not.
 
Sep 19, 2019 at 12:21 AM
Junior Member
"It's dangerous to go alone!"
Join Date: Jan 20, 2019
Location: Somewhere on the Surface
Posts: 37
Pronouns: he/him
Yes. In fact, that's where this story started!
 
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