Oct 30, 2011 at 12:22 PM
Join Date: Mar 9, 2011
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DoubleThink said:
I never played that mod before. I had assumed it was a prequel.
Perhaps I should try it out.
DoubleThink said:
The name's [null]Mixer8421 said:I don't know anything abou any sequels.
Can U give me its name?
Kwote said:The name's [null]
But seriously, Pixel said he might make a sequel, since it's been 7 years already.
But we never know Pixel's MIGHT. (puns intended)
He's still working on a RPG though.
WD said:This thread is bad and you should feel bad.
This thread is bad and you-Captain Fabulous said:This thread is bad and you should feel bad.
I completely agree. Sequels work best when the original installment didn't make it blatantly obvious that all evil was eliminated or whatever. And the best ending doesn't do that, and I wouldn't count on an official sequel to be made on any ending other than the best one.If a second game was made, what kind of story would there be? It would probably be something boring and too similar to the original, or some bullshit story that was an afterthought and plugged into the game quickly. Even if number two had a good story, it wouldn't be as good as the original, and our expectations would be slashed.
Horrible, horrible example, Doors. The second Matrix movie was even better than the first. There was like twice as much action, and it was just absolutely amazing. I agree the third one was the worst of the three despite being pretty good, but still, the second Matrix movie stands in my mind as one of the most perfectly executed sequels I've ever seen that all sequel makers should look on as an example on how to do an awesome sequel. Next time, if you're going to bring up a good point, then use a good example. Sheesh.I mean just look at The Matrix. The first movie was amazing, and the other two were pretty good in my opinion as well. But they still weren't near as good as the first, which seems to be why a lot of people dismiss them as junk.
I agree.Also, a lot of the Cave Story appeal comes from the mystery of the Island's inhabitants. The fact that not everything is explained causes you to think about the game for a long time, and you learn something new about the characters and story each time you play. A lot of people ask "what happens" or "what happened", and that is one of the reasons why a lot of people want a sequel, but it seems much better to interpret the events yourself than having the creator tell you the answer. You probably won't like what you hear - your own expectations might cause you to be disappointed if the answer is not what you expected.
Hey, that was just from my knowledge. Everyone I've talked to said they didn't like numbers two or three, and in my opinion I didn't think they were that bad. That's why I made that point >.>Off topic:Horrible, horrible example, Doors. The second Matrix movie was even better than the first. There was like twice as much action, and it was just absolutely amazing. I agree the third one was the worst of the three despite being pretty good, but still, the second Matrix movie stands in my mind as one of the most perfectly executed sequels I've ever seen that all sequel makers should look on as an example on how to do an awesome sequel. Next time, if you're going to bring up a good point, then use a good example. Sheesh.
Sure story is an important part of the game Doors, but that seems like your only reason for not wanting a sequel. I'm wondering what they would do to change the gameplay, as in how different it would be from the original. I'm also curious as to how many times NICALiS would rerelease it.