Booster's Lab - It's Pretty Good Now

Jan 30, 2016 at 6:10 PM
In my body, in my head
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Jan 31, 2016 at 10:42 PM
Neophyte Member
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Join Date: May 26, 2013
Location: Where i live
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@MewtwoyDragonZombie http://www.minecraftforum.net/forum...solved-impossible-to-install-launch-minecraft

@ everyone else: new version is up https://dl.dropboxusercontent.com/u/42853625/Permanent/BoostLab_0430.zip
I wrote that stupid TSC argument decoder (AND ITS BETTER THAN CE's) that you've been bitching at me forever for, along with a few other small fixes.
please test thanks
if you have any new Hackinator hacks that you'd like to be included, please link them below and I will post a 0.4.3.1 in a week or so.
Damn, no wonder minecraft was also not working, everything with java got screwed up by my custom theme
 
Jun 10, 2016 at 4:11 PM
The TideWalker
Modding Community Discord Founder
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Join Date: Apr 5, 2013
Location: In my mind and of my body.
Posts: 1640
Age: 26
It would be really nice if BL would load a different/ generate and new entityInfo.txt for each .exe/mod folder (with some sort of on/off switch in the .ini file/Edit Project config settings maybe?)

Also maybe be able to edit the npcs names/framerects directly through the npc.tbl editor?
 
Jun 10, 2016 at 4:19 PM
Professional Whatever
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What blink is saying is that he is sick of seeing the Kazuma NPC named Cairn
 
Jun 10, 2016 at 7:26 PM
War criminal
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Because Noxid was working on KSS.
 
Jun 10, 2016 at 9:42 PM
Senior Member
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Join Date: Aug 24, 2013
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It would be really nice if BL would load a different/ generate and new entityInfo.txt for each .exe/mod folder (with some sort of on/off switch in the .ini file/Edit Project config settings maybe?)

Actually, it'd be super useful if all of the text files (except flagnames and license) could be mod-specific, since they all have stuff that could be different from the defaults
 
Jul 31, 2016 at 5:25 AM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
New version of BL is ready, V0.4.5.0
Download: https://dl.dropboxusercontent.com/u/42853625/Permanent/BoostLab_0450.zip http://noxid.ca/files/BoostLab_0450.zip


Code:
V0.4.5.0:
- Added more hacks to the hackinator, including TSC+
- Selecting a stack of entities brings up a popup letting you choose which to select, rather than just always picking from the top.
- Fixed a bug where changes to npc.tbl would not save in certain conditions.
- Fixed npc placement when shifting the map
- Added delete option to the context menu for entity editor
- added drag-select to entity editor
- you can now use ctrl-a to select all entities on the map in entity edit mode
- you now have to double-click an NPC type in the NPC list to change the type of a selected entity
- the command to add an entity to the map has been changed to the 'i' key, previously it was double-click
- removed cairn from entityinfo.txt
- updated sfxlist by zxin I think

V0.4.4.3:
- Added a gradient layer for TESS, new nxm format number 0x33
- Fixed some other things for GIR
- massive performance boost for the tile view
- added some hackinator hacks & fixed a few that were busted
 
Jul 31, 2016 at 6:13 AM
Catz R cool
Modding Community Discord Moderator
"..."
Join Date: Nov 23, 2015
Location: Somewhere within a world far away from reality...
Posts: 381
Age: 23
New version of BL is ready, V0.4.5.0
Download: https://dl.dropboxusercontent.com/u/42853625/Permanent/BoostLab_0450.zip http://noxid.ca/files/BoostLab_0450.zip


Code:
V0.4.5.0:
- Added more hacks to the hackinator, including TSC+
- Selecting a stack of entities brings up a popup letting you choose which to select, rather than just always picking from the top.
- Fixed a bug where changes to npc.tbl would not save in certain conditions.
- Fixed npc placement when shifting the map
- Added delete option to the context menu for entity editor
- added drag-select to entity editor
- you can now use ctrl-a to select all entities on the map in entity edit mode
- you now have to double-click an NPC type in the NPC list to change the type of a selected entity
- the command to add an entity to the map has been changed to the 'i' key, previously it was double-click
- removed cairn from entityinfo.txt
- updated sfxlist by zxin I think

V0.4.4.3:
- Added a gradient layer for TESS, new nxm format number 0x33
- Fixed some other things for GIR
- massive performance boost for the tile view
- added some hackinator hacks & fixed a few that were busted
Yay you actually fixed it! I might even be using BL from now on! :critter:
 
Jul 31, 2016 at 10:21 AM
Senior Member
"Fly, Fly, Fly!"
Join Date: Jun 24, 2016
Location: Israel
Posts: 127
Found a bug:
<GIT always tries to display items in the argument window, when it should be displaying weapon icons below 1000 or displaying items above 1000.
 
Aug 1, 2016 at 9:54 AM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
My bad!

quick update to fix some bugs that have been pointed out to me in 0450
https://dl.dropboxusercontent.com/u/42853625/Permanent/BoostLab_0451.zip

Code:
V0.4.5.1:
- Made the selection list a set, preventing double-selection bugs
- fixed pasting entities which was broken in previous release
- TSC previews for <GIT now show the correct items

Also, i'd like to take this opportunity to mention that if you want to play around with the hackinator then ~please~ make a backup of your mod's exe. The editor doesn't do it for you, currently.
 
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Aug 1, 2016 at 10:41 AM
Senior Member
"Fly, Fly, Fly!"
Join Date: Jun 24, 2016
Location: Israel
Posts: 127
You might want to also change the names for tracks 3, 10, 15 and 16 to something more descriptive.
3 is the Game Over jingle, 10 is the Get Item jingle, 15 is the Victory jingle and 16 is the Get Life Capsule jingle.
Just a nitpick, but whatever.
 
Aug 1, 2016 at 2:24 PM
Senior Member
"Fly, Fly, Fly!"
Join Date: Jun 24, 2016
Location: Israel
Posts: 127
On that note, here's an improved music list.
Why thank you.
I never understood why the fanfares are named Fanfale, but it's probably just error on Pixel's part.
 
Aug 2, 2016 at 11:37 AM
Senior Member
"Fly, Fly, Fly!"
Join Date: Jun 24, 2016
Location: Israel
Posts: 127
2 errors:
  1. Items are no longer properly transparent in the argument window.
  2. The text color Hackinator hack is actually in BGR, not RGB.
On another note, how do I make NPC111, 112 and 150 use the new variable from the Hackinator TSC+ hack for the current character?
 
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