Booster's Lab - It's Pretty Good Now

Jan 27, 2016 at 9:45 PM
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Pardon me for asking, I'm sure that somewhere something like this exists, but is there any tutorial for how to use this? I'm trying to edit cave story, and I can figure out how to place tiles and enemies, but is there any way to:
Delete cutscenes
Make cutscenes
Change door destinations and
Insert my own music made in orgmaker?
I'm sorry if this question is redundant, but I'm really quite new to editing games.

I was actually thinking about making a guide to Booster's Lab, But I wanted to make it the same way carrotlord and BombchuLink did it(html document?). Frick, uh, how do I make a html document?
 
Jan 27, 2016 at 9:53 PM
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you can write html with any text editor in fact. I'd recommend picking up the basics at http://www.w3schools.com/html/default.asp and then checking some of the files in the Booster's Lab "help" folder. If you make a guide that's good I'll include it in the editor.
 
Jan 27, 2016 at 10:25 PM
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you can write html with any text editor in fact. I'd recommend picking up the basics at http://www.w3schools.com/html/default.asp and then checking some of the files in the Booster's Lab "help" folder. If you make a guide that's good I'll include it in the editor.

Uh, is the notepad a text editor?
If not I guess I could just search one up.
 
Jan 27, 2016 at 10:26 PM
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Jan 27, 2016 at 11:28 PM
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Pardon me for asking, I'm sure that somewhere something like this exists, but is there any tutorial for how to use this? I'm trying to edit cave story, and I can figure out how to place tiles and enemies, but is there any way to:
Delete cutscenes
Make cutscenes
Change door destinations and
Insert my own music made in orgmaker?
I'm sorry if this question is redundant, but I'm really quite new to editing games.
start by looking here: http://www.cavestory.org/forums/thr...dding-tutorials-look-here-before-asking.1667/
if you have questions, post them here (just take a look at recent posts to see if your question has already been asked and answered): http://www.cavestory.org/forums/threads/quick-modding-hacking-answers-thread.5951/
 
Jan 28, 2016 at 12:40 AM
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Fuck yeah it's better than CE's! Love it, this is really, really, really useful when I'm working with 100 facepics and trying to animate them.
It's a welcome change, and about time. Thanks a lot. =)

Hacks? Infinite Booster Fuel. But for some reason it only gives me once boost trail and one boost sound and then it just looks like I'm some creepy floaty wizard.

P.S. The song called ["White"] is actually called White Stone Wall.

So what exactly is this "tsc argument decoder" that everyone was apparently bitching about?
And what does it do?
 
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Jan 28, 2016 at 12:45 AM
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in the TSC editor it shows you information on the arguments of commands you write (facepics, map names, sfx etc)
 
Jan 28, 2016 at 12:53 AM
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in the TSC editor it shows you information on the arguments of commands you write (facepics, map names, sfx etc)
Ooooooooooh! Nice.

Will there be a latest version of the EXE wrapper available to download too?

Er, I don't think I need it, but- you know
 
Jan 28, 2016 at 12:57 AM
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:sun:
set up your JVM properly
 
Jan 28, 2016 at 2:49 AM
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Hmmmm, some double res PNG files appeared in my mod folder while using the latest version, does this sound normal to anyone?
 
Jan 28, 2016 at 9:30 AM
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Oh! while i'm here, I almost forgot, could you add this MIM hack to the hachinator?
This version I have optimizes the <END command, and puts the MIM hack in the extra space.

credits to BombchuLink for the hack.

0x4225ED


81 39 3C 45 4E 44 75 3B C6 05 DC 5A 4A 00 00 0F
B6 05 38 E6 49 00 83 E0 FE A2 38 E6 49 00 8B 0D
E8 E1 49 00 83 C9 03 89 0D E8 E1 49 00 C7 05 0C
5B 4A 00 00 00 00 00 C7 45 D4 01 00 00 00 E9 77
2C 00 00 8B 0D D8 5A 4A 00 03 0D E0 5A 4A 00 81
39 3C 4D 49 4D 75 31 A1 E0 5A 4A 00 83 C0 04 50
E8 AE F2 FF FF 83 C4 04 A3 84 E1 49 00 83 05 E0
5A 4A 00 08 E9 41 2C 00 00 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 80 79 01 4C 75 5E

0x4154b8

a1 84 e1 49 00 c1 e0 05 01 45 f4 01 45 fc eb 0c

oh, and also, here is a patch for npc's 111, 112, and 150 to make them also change to the current MIMXXXX.

NPC111
43D003

8B 0D 84 E1 49 00 C1 E1 05 90 90 8B 55 08 8B 42 58 01 C8 90 8B 55 08 89 42 58 8B 55 08 8B 42 60 01 C8 90

NPC112
43D291

8B 15 84 E1 49 00 C1 E2 05 90 90 8B 45 08 8B 48 58 01 D1 90 8B 45 08 89 48 58 8B 45 08 8B 48 60 01 D1 90

NPC150
445D57

8B 0D 84 E1 49 00 C1 E1 05 90 90 8B 55 08 8B 42 58 01 C8 90 8B 55 08 89 42 58 8B 55 08 8B 42 60 01 C8 90

EDIT: Could you actually not put it in? I want to have a section in the guide i'm making on how to use the hex patcher, and have the person try to Put in this hack to see if they can use it correctly.

Other people are free to use this version of the hack if they want.
 
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Jan 30, 2016 at 5:42 PM
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Hi.. I have a couple questions about this program...sorry if they're repeats of what somebody else asked but I'm not going to go digging through 28 pages of posts to fuind out.... 1) Can you resize maps in this? 2) Why do tile properties get messed up when switching between this program and Cave Editor? 3) When I load CS in this program and it changes all the images to .bmp, they come out lossy for some reason. I'd much prefer to use png... Is there a way to get around this?

Thank you.. Hopefully I'm not annoying you..
 
Jan 30, 2016 at 5:46 PM
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I could answer for two of them.
1. You can, by right-clicking on the map and you should see "Resize Map" in the drop-down menu.
3. CS can only read bitmap files.
 
Jan 30, 2016 at 5:46 PM
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1) right-click the map in tile editing mode
2) they shouldn't in general but cave editor has some bugs in how it handles map data
3) it doesn't even touch the images, all it does is rename the file extension. Using PNG is impossible. Your problem is that you're probably trying to edit a 256-colour bitmap with MS paint which always assigns the default palette, and it's ugly. Try using Paint.NET or some other more robust editing software.
 
Jan 30, 2016 at 5:51 PM
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1) right-click the map in tile editing mode
2) they shouldn't in general but cave editor has some bugs in how it handles map data
3) it doesn't even touch the images, all it does is rename the file extension. Using PNG is impossible. Your problem is that you're probably trying to edit a 256-colour bitmap with MS paint which always assigns the default palette, and it's ugly. Try using Paint.NET or some other more robust editing software.
thanks. im actually using photoshop though
 
Jan 30, 2016 at 5:57 PM
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well in that case I haven't got a clue what it might be doing because photoshop is a monolithic nightmare.
might I recommend https://graphicsgale.com/us/
 
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