Nov 17, 2013 at 1:35 AM
Join Date: Oct 6, 2013
Location: Absent
Posts: 490
Age: 24
And, I'll just be clearing away all of this past me stuff, because you know, past me was stupid!
Okay, a little update on the progress of this game and a summary for those who are new to this:
I've been working on this project since December of 2012, with a small team (still growing) who helps me develop it in the process. We have nothing playable yet, but currently our team has some morale issues *cough, cough* member corruption which will be dealt with immediately *cough* so there's still that to deal with.
As for the game itself, it's nothing even remotely new on these forums, and yes, it's been done to death before, and yes, the project cancellation rate is like at around 96%, but I'm not quitting, that's for sure.
The in-work name for the game itself, is
Cave Story 2: Beneath the Surface, but don't go googling that name or anything, you'll get basically nothing.
It is a direct sequel to the original game, taking place right after the events of the first game.
Little screenshot from a while ago, and once porting to GameMaker Studio is complete, more will (hopefully) be available.
As of currently, the game is in canon with JonSpider's Jenn's Journey, and while the games don't reference each other much, there's still in the same timeline, so there's that.
If anyone is curious on plot so far, I wrote a prequel here, and to be honest, it's nothing special, but I hope you enjoy it.
The development blog's link is right here, and updates monthly.
Engine is currently still really early in build, but you can get the most updated version here.
It's not much so far, especially considering my budget is nothing and I'm the only one on the team actually working on this project, I can honestly say this project WILL take a long time. A very long time. But with enough support, (All I need is positive feedback) I can get this done. I'm not revealing anything here, but you can just check the website for any updates.
Anyway, thanks to anyone who checks this post, I really appreciate it!
Some basic info on the game:
- It's not a mod, so it features an entirely new engine with extremely similar physics
- It's being developed in GameMaker (not Studio anymore) and yes, there are much better ways to make a game out there, but frankly, it's cheap and gets the job done
Staff include: Myself, SableArc, MrLog, thecore (unfortunately, because back when I hired him I didn't know his true identity), Hate9, Pomfy and so far that's it.
Okay, a little update on the progress of this game and a summary for those who are new to this:
I've been working on this project since December of 2012, with a small team (still growing) who helps me develop it in the process. We have nothing playable yet, but currently our team has some morale issues *cough, cough* member corruption which will be dealt with immediately *cough* so there's still that to deal with.
As for the game itself, it's nothing even remotely new on these forums, and yes, it's been done to death before, and yes, the project cancellation rate is like at around 96%, but I'm not quitting, that's for sure.
The in-work name for the game itself, is
Cave Story 2: Beneath the Surface, but don't go googling that name or anything, you'll get basically nothing.
It is a direct sequel to the original game, taking place right after the events of the first game.
Little screenshot from a while ago, and once porting to GameMaker Studio is complete, more will (hopefully) be available.
As of currently, the game is in canon with JonSpider's Jenn's Journey, and while the games don't reference each other much, there's still in the same timeline, so there's that.
If anyone is curious on plot so far, I wrote a prequel here, and to be honest, it's nothing special, but I hope you enjoy it.
The development blog's link is right here, and updates monthly.
Engine is currently still really early in build, but you can get the most updated version here.
It's not much so far, especially considering my budget is nothing and I'm the only one on the team actually working on this project, I can honestly say this project WILL take a long time. A very long time. But with enough support, (All I need is positive feedback) I can get this done. I'm not revealing anything here, but you can just check the website for any updates.
Anyway, thanks to anyone who checks this post, I really appreciate it!
Some basic info on the game:
- It's not a mod, so it features an entirely new engine with extremely similar physics
- It's being developed in GameMaker (not Studio anymore) and yes, there are much better ways to make a game out there, but frankly, it's cheap and gets the job done
Staff include: Myself, SableArc, MrLog, thecore (unfortunately, because back when I hired him I didn't know his true identity), Hate9, Pomfy and so far that's it.