Feb 28, 2021 at 2:37 AM
Join Date: May 31, 2018
Location: under your bed ;)
Posts: 226
Pronouns: they/he
i played this as well & totally forgot to leave a review - so all notes here are from memory
- intro cutscene (and the cutscenes beyond basic convos in general) are really well designed - impressive TSC, too, i like :]
- having quote be out for a year feels like... too long, if that makes sense? i know there needs to be a period of time to explain all the massive landscape changes and whatnot, but something like 3-6 months (or even just something vague like 'a while') would feel a little more sensible (and make it stand out from JN which also did the 'come back to the island after a year and everything's radically changed' thing)
- interesting idea focusing on the malcos, i like their themed names lol
- for some reason a lot of sentences have random ' at the beginning? i'm not sure what that's about.
- areas are cool! for the most part they're pretty well designed and make good use of tilesets, though without a map i got pretty lost in the HEF
- speaking of the HEF, i feel like the snake launcher locks could be, well, more obvious - a brighter colour or a symbol, perhaps. i got frustrated trying to figure out how to start the power because the console/surrounding NPCs didn't give any hints & the locks weren't noticeable
- for the most part the dialogue is pretty good, though i agree that you could give more secondary dialogue - both so you don't have to read through the same chunk of dialogue and to flesh out NPCs a little more
- the inclusion of lore books are really cool (and inspired me to do something similar in my mod) - worldbuilding/expanding on an established universe like that is one of my favourite things and it's done pretty well here, excited to read more
- as the resident misery fan i'm disappointed she got nerfed, 0/10kidding
- the stuff with the ravils also has me curious, the sprites/lack of animation are a little weird at times but i get there's limitations, clever idea to use map tiles
overall there's a lot of interesting plot points and implications being set up and i'm excited to see where this goes! while it does, of course, remind me of JN, it has its own distinctive identity at the same time, so i'll definitely be keeping an eye out for the next update!
EDIT: also sarah is adorable and i'm extremely concerned for her safety, i stg if she's the toroko equivalent -
- having quote be out for a year feels like... too long, if that makes sense? i know there needs to be a period of time to explain all the massive landscape changes and whatnot, but something like 3-6 months (or even just something vague like 'a while') would feel a little more sensible (and make it stand out from JN which also did the 'come back to the island after a year and everything's radically changed' thing)
- interesting idea focusing on the malcos, i like their themed names lol
- for some reason a lot of sentences have random ' at the beginning? i'm not sure what that's about.
- areas are cool! for the most part they're pretty well designed and make good use of tilesets, though without a map i got pretty lost in the HEF
- speaking of the HEF, i feel like the snake launcher locks could be, well, more obvious - a brighter colour or a symbol, perhaps. i got frustrated trying to figure out how to start the power because the console/surrounding NPCs didn't give any hints & the locks weren't noticeable
- for the most part the dialogue is pretty good, though i agree that you could give more secondary dialogue - both so you don't have to read through the same chunk of dialogue and to flesh out NPCs a little more
- the inclusion of lore books are really cool (and inspired me to do something similar in my mod) - worldbuilding/expanding on an established universe like that is one of my favourite things and it's done pretty well here, excited to read more
- as the resident misery fan i'm disappointed she got nerfed, 0/10
- the stuff with the ravils also has me curious, the sprites/lack of animation are a little weird at times but i get there's limitations, clever idea to use map tiles
overall there's a lot of interesting plot points and implications being set up and i'm excited to see where this goes! while it does, of course, remind me of JN, it has its own distinctive identity at the same time, so i'll definitely be keeping an eye out for the next update!
EDIT: also sarah is adorable and i'm extremely concerned for her safety, i stg if she's the toroko equivalent -