• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Aha [0.1.1]

Feb 1, 2013 at 7:02 PM
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HONEST FEEDBACK!


I liked the storyline but I think it was a little too short to publish. Yet I think It is awesome.

PS: How did you have the NEW and LOAD in different places?
 
Feb 1, 2013 at 7:10 PM
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Thank you.
I kind of just gave the demo so early to get rid of the old terrible demo that I originally published. I also wanted to get some feedback on mapmaking and how the dialogue played out.

As for your second question, that's the power of assembly, my friend.


// Render "New".
4100c5 push 0x00000000 // Title.pbm
4100c7 push &frame[-0x00f0] // 144 000 192 016: New
4100ce push 0x00000080 // Y: 128
4100d3 push 0x00000088 // X: 136
4100d8 push &FullscreenRect // 000 000 320 240
4100dd call 0040c3c0::blt_from_image_res

// Render "Continue".
4100e5 push 0x00000000 // Title.pbm
4100e7 push &frame[-0x0010] // 144 016 192 032: Continue
4100eb push 0x00000094 // Y: 148
4100f0 push 0x00000088 // X: 136
4100f5 push &FullscreenRect // 000 000 320 240
4100fa call 0040c3c0::blt_from_image_res


(Taken from this thread)

All you have to do is change the values that are pushed for these rendering "events". The comments on the right should distinguish what values you need to change.

I'm sorry if this is over your head, I'm not a very good teacher :I
 
Feb 1, 2013 at 7:15 PM
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THANK YOU!!


I THINK YOU ARE THE NICEST PERSON ON CS FORUMS!!! That I met before...
 
Feb 20, 2013 at 3:07 AM
Amaya
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Your new banner looks good ;)

Any progress, Magic? I'd luv a new demo, but who knows.
 
Feb 20, 2013 at 3:36 AM
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Thank you!

Unfortunately there's not enough content to warrant a new demo, you'd only be playing about ten minutes farther. I'm kind of working on this slowly and trying to figure out where to take it.
 
Feb 20, 2013 at 12:09 PM
Amaya
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Well,seems legit. A slow approach is a good idea for a story and exploration based game like yours.

Also it might help to pace yourself or else this will become another Misery Story @_@
 
Feb 21, 2013 at 12:36 AM
Amaya
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Okay, I've been seeing this a lot but I still don't know what Dunc has to do with the abandonage. My lurking powers have failed me :muscledoc:

But it doesn't really matter anyway because Misery Story has lotsa content.

I really need to stop derailing threads... ._.
 
Feb 21, 2013 at 12:41 AM
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He's angry because I abandoned it. That's about it, really.
 
Feb 21, 2013 at 12:52 AM
Amaya
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Ah.

Stuff Happens. No need to shuffle blame around :p

Just focus on Amamichi is what i'm saying, I guess.
 
Feb 21, 2013 at 12:53 AM
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Yeah, I'm not gonna bother with any other modding stuff besides Ama, you don't have to worry about that.
 
Feb 21, 2013 at 4:07 PM
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I like the tileset. It's going great so far,but kinda short.

Were you supposed to get a weapon?
 
Feb 21, 2013 at 5:28 PM
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You never get a weapon.
 
Feb 21, 2013 at 5:38 PM
Amaya
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Anuken said:
I like the tileset. It's going great so far,but kinda short.

Were you supposed to get a weapon?
It's an exploration game, so nope. He even disabled the HUD =o

You got something called the Napalm in an earlier version, but not anymore.
 
Feb 27, 2013 at 9:49 PM
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Just finished and was quite impressed, here are my thoughts.

Good Points
  • The custom menu looks quite nice and better than the default.
  • The custom Org was really nice and very catchy it fit the setting and never became annoying.
  • The theme and setting of the mod is interesting and the demo left me wanting to play more, good job I am genuinely interested in the story.
Criticisms
  • The text scrolling noise was a bit annoying and quite loud.
  • Some of the custom tiles are quite bland, the library in particular; the floor was just a solid brown, I suggest giving it more detail and making the floor look like planks.
  • The face pics could use a few touch ups, but they were better than most.
  • You should change the background of the kids face picture, currently it is too similar to his skin tone.
  • The invisible walls were a bit annoying, I think you should replace them with an actual wall tile so that people can tell where they can go and where they can't without having to run into invisible walls.
Awesome mod, most interesting one I have seen in a while, good luck and hope this helps.
 
Mar 2, 2013 at 3:27 AM
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Wow sorry I completely forgot to answer your feedback.

Yeah I should probably change the text noise at some point.
I'll take a look at the tiles.
Uhh there were worse things in that facepic than the background choice...
What are you talking about? I made sure to remove all of thFUCK THE START POINT how could I forget that

In any case thanks for playing and for the feedback c:
 
Mar 2, 2013 at 4:40 AM
Professional Whatever
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specifically this magnificent piece of lesbian

p157528-0-5n1my5f.png
 
Mar 2, 2013 at 4:30 PM
Amaya
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WAHAHA WAHAHAHA
 
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