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  1. q3hardcore

    I wrote a small program in Java to convert the bitmap to Cave Story's map format, based upon...

    I wrote a small program in Java to convert the bitmap to Cave Story's map format, based upon code from gamemanj's Ikachan Map Editor. I'll probably release it later. How did you do it?
  2. q3hardcore

    Ikachan (preview 1)

    I could either re-write Ikachan's physics in C, and load it as a DLL, or do ASM hacking. But physics isn't a major priority for me now. It doesn't need to be done for it to be playable.
  3. q3hardcore

    Your link is broken.

    Your link is broken.
  4. q3hardcore

    Ikachan (preview 1)

    Once I start work on porting the script and add some of the entities. At present, there's not really anything to read.
  5. q3hardcore

    Ikachan (preview 1)

    Fair point. I plan to upload it to http://doukutsu.rdy.jp/ when it's more complete, so that's the main reason.
  6. q3hardcore

    Ikachan (preview 1)

    I hadn't seen your link, and it seems the link is broken anyway.. The solid yellow block is very much a placeholder. I plan to port most, if not all of Ikachan, possibly including the music. The initial version will be in Japanese. I'm going to base my ASM modding upon Ikachan itself, but I...
  7. q3hardcore

    Ikachan (preview 1)

    http://www.mediafire.com/?d62iq4ya81m6e6c I'm attempting to remake/port Ikachan in Cave Story. Enjoy.
  8. q3hardcore

    The Secret of New.pxe

    Yeah, there's really not much to see. Just suggests the level originally had a slightly different layout.
  9. q3hardcore

    The Secret of New.pxe

    Make a copy of "Cent.pxe" then overwrite the original with "New.pxe". It seems it was for an earlier version of Plantation - only some of the doors line up.
  10. q3hardcore

    Widescreen aspect ratio?

    If no-one else is going to attempt this, I might have a go :) I recently got Cave Story to run at '3x' (960x720) windowed - that's still 4:3 aspect though. Also, does it actually run at 640x480 in fullscreen? It looks kinda blurry for me...
  11. q3hardcore

    NewData.org?

    This song is included in practically every version of Cave Story, except for the original version. If Rave Story is anything to go by, the song is "Last Battle Beta Intro" - it certainly seems like an intro. Here's a link to the song: https://www.dropbox.com/s/z7pjyswelgofa1e/NewData.org?dl=0...
  12. q3hardcore

    DragEn - Load profiles via drag'n'drop!

    Okay.. make a thread for it? Or if you need help to write it, post your idea and I can try.
  13. q3hardcore

    DragEn - Load profiles via drag'n'drop!

    Vanilla Cave Story has support for dragging profiles on to load them. It's just not enabled by default.
  14. q3hardcore

    DragEn - Load profiles via drag'n'drop!

    Enables profiles to be loaded by dragging them onto Cave Story. Please note that saving will overwrite the default Profile.dat. Using: (Image) See below for installation instructions. DLL: https://www.dropbox.com/s/as3xs3mnd989b1i/dragen.dll?dl=0 Pre-patched EXE (English)...
  15. q3hardcore

    q3hardcore's (Occasionally Updated) Modding Thread

    I have no idea what the pun is. I might make some kind of hack-applying program, but what's wrong with the existing ones?
  16. q3hardcore

    q3hardcore's (Occasionally Updated) Modding Thread

    Initially, I've just done functions that interest me. I'll work on adding ones missing from your list. I'll work on expanding the hacks too. And we always need more editors!
  17. q3hardcore

    q3hardcore's (Occasionally Updated) Modding Thread

    Quite possibly. I'm just doing this myself to learn more about the internals of Cave Story.
  18. q3hardcore

    q3hardcore's (Occasionally Updated) Modding Thread

    My other modding threads: DragEn, enables loading profiles by dragging them on to Cave Story: - http://www.cavestory.org/forums/threads/5848/ Ikachan, attempt at porting Ikachan to Cave Story: - http://www.cavestory.org/forums/threads/5879/ OrgView + Drag3n, OrgView with drag'n'drop: -...
  19. q3hardcore

    Update Links

    A port of Cave Story for AmigaOS 4 was previously available on the internet. (filename: "cavestory.lha") If anyone has this, could they please share it? Thanks.
  20. q3hardcore

    Cave Story.. Flash

    This is the biggest issue I see. So I think it would be best to have the assets in a separate file. EDIT: This project is stalled indefinitely. If I can get "FlasCC_1.0.1.zip" I'll probably resume working on it.
  21. q3hardcore

    Cave Story.. Flash

    Yep. Also, the more instances of links can push results higher in Google.
  22. q3hardcore

    Cave Story.. Flash

    This is the "illegal" version, so no, it doesn't. And yes, I did edit out your link from the quote.
  23. q3hardcore

    Cave Story.. Flash

    I am aware ^^ Although, it would be more correct to say "FlasCC/CrossBridge".
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