Wedge of Cheese

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  • haha, game maker*, though I'd give anything to know how to code it in c++.
    also notice that it's two megs bigger than it should be, as well.

    *reason for murder is that the programming language is sorta like tsc, in that it is compiled on the fly, but its way more complicated.

    Edit:
    My avatar's DIFFERENT! (note the mouth)
    1. Aw, shucks.
    1. Yeah, this is (I think) its fourth incarnation.
    1. Hm, I've had that problem, but I don't know what causes it.
    ah, two things.
    firstly, I do I die if I don't get the work your av/title reference?
    secondly, is there anywhere I can get the revorshy soundtrack? (sides ripping it from the mod directly, course)
    thirdly, you have 17 pages of visitor messages, and an 18 page conversation with me. :confused:
    You done, son.
    I tried to give you a moderately entertaining death though.
    coz its in c++
    (ie, I don't know how to access data and offsets and rearange it and the like in c++)
    I feel that I have regressed back to my annoying stage.
    :(

    Still, I need some more c++ help, so eh yeah.
    How exactly do you access the assembly information of an exe, change it, and save it back to the exe?

    Thanks.
    umm hello wedge of cheese, sorry to bother you but do you know the maximum capacity of entities in one map(Cave Story)?
    :(
    nvm.

    why doesn't this code work?
    #include <cstdlib>
    #include <iostream>

    using namespace std;

    int main(int argc, char *argv[]) {
    char curvy [] = { "a", "e", "i", "u", "y", "o", ":", "i", ":", "u", ":" };
    int i;
    for(i=0;i<12;i++) {
    cout << curvy;
    if (i > 5) {
    i++;
    cout << curvy;
    }
    }
    while(1) {
    }
    }


    I get an error saying
    invalid conversion from `const char*' to `char'

    also, sorry aboot the lack of indentation -- no code tags in visitor messages.
    well its an economy rule of thumb, divide seventy two by your interest rate to find how long your money will take to double. just say yes.
    I don't know what caused it, but it made a german error window come up an infinite amount of times and then crashed it due to ram overflow.
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