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Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season
-DT
The number of unrequited wall posts here is getting ridiculous, but whatever.<a href='https://www.dropbox.com/sh/plv1j4c9fgokjyn/ZmoAxoJIXV/CheesePlease.7z' class='bbc_url' title='External link' rel='nofollow external'>Look what I did today</a>. Also, tiles are 40x40, correct?
Have permadeath, but a persistent world. The PC would also have the ability to place things into chests to be accessed by a later incarnation.
REASONS WHY THIS COULD BE COOL:
- It would allow people to use and experiment with all of the classes instead of being bound to one for the entirety of the game.
- It could act as an interesting mechanic. Since you lose everything you're holding upon death, people will be less likely to hoard stuff. It'll also make them think differently from a normal platformer (eg, they could die performing a task which allows a future incarnation to progress further.
- Via dying and respawning, there could be multiple puzzle-y ways about something or something.
REASONS WHY IT COULD BE WA-COOL:
- Repeating the beginning section over and over. Unless the PC could build teleporters or a shortcut or something, this could be infuriating. (or maybe there are occasional earthquakes and the room gets jumbled up then)
- Losing all items on death could be frustrating.
Thoughts?