The number of unrequited wall posts here is getting ridiculous, but whatever.<a href='https://www.dropbox.com/sh/plv1j4c9fgokjyn/ZmoAxoJIXV/CheesePlease.7z' class='bbc_url' title='External link' rel='nofollow external'>Look what I did today</a>. Also, tiles are 40x40, correct?
Have permadeath, but a persistent world. The PC would also have the ability to place things into chests to be accessed by a later incarnation.
REASONS WHY THIS COULD BE COOL:
- It would allow people to use and experiment with all of the classes instead of being bound to one for the entirety of the game.
- It could act as an interesting mechanic. Since you lose everything you're holding upon death, people will be less likely to hoard stuff. It'll also make them think differently from a normal platformer (eg, they could die performing a task which allows a future incarnation to progress further.
- Via dying and respawning, there could be multiple puzzle-y ways about something or something.
REASONS WHY IT COULD BE WA-COOL:
- Repeating the beginning section over and over. Unless the PC could build teleporters or a shortcut or something, this could be infuriating. (or maybe there are occasional earthquakes and the room gets jumbled up then)
- Losing all items on death could be frustrating.
Thoughts?