Voyce
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  • Press the little speaker icon in the taskbar
    Press Mixer
    Mute desired application

    Alternatively, use the start menu to search for "SndVol.exe" or if that doesn't work, search for "SndVol32.exe"
    It was actually GIR that did it. It's an Assembly Hack.

    The easier solution is to open up the Windows Volume control and mute the application itself. As an added benefit, this solution carries over if you close the application.
    set2.png


    Do you have cataracts?
    I mean there are two slots for npc spritesheet, conveniently called 1 and 2. NpcRed.pbm goes in slot 2.
    Npc tilesets are set in a way in that they all have specific slots in the Map Properties. If I'm not wrong, NpcRed is set the second slot. You can actually change this by going into the Npc.tbl editor and going to the entities of the tileset (Like the Red Bat, Red Critter etc...). It shows that they draw from a certain slot in the Map Npc Tilesets, and you can easily change that to the first or second slot. If that's not the problem, I'm not quite sure, you could try saving from the CE main screen. (I'm pretty cure you're using Cave Editor)
    Well, there's really no other explanation I can think of. Maybe it's a hassle to delete things with his own map editor? Maybe it was a quick fix? We will never know unless someone asks him, and that's assuming that he still even remembers.
    It's something pixel had in earlier stages of development, decided it was unecessary, and then dummied out by making it inaccessible. There are a few other things like this, if you look hard enough through the TSC. Not as interesting as the beast fang, but there are unused enemy sprites as well as little messages he left behind for testers.
    It's a mystery and we have probably like five threads for it so lurk those if you want theories.
    Just don't bump unnecessarily.
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