Lace
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  • For that code you gave me, do I put each line into the next address or do I somehow cram it all into that one line? Well, that probably doesn't work...
    I.. I don't really know
    The SPOT is "SPam and Off Topic" threads, but the problem with calling an entire thread offtopic is that the thread will have a topic unless it's spam. However if it was just called the Spam forum, that would propagate the notion that if such a place exists, then it's acceptable. In the OMGWTFBBQ Debates, I think the general consensus was that it's not really acceptable to spam for spam's sake.

    My personal guidelines for this are as such: If the thread creator makes his thread in the SPOT, then they think it's offtopic enough to be there so that's fine. If someone creates a thread elsewhere that I think belongs in the SPOT, I'll move it. The criteria for such is not set in stone by any stretch of the imagination, but usually I mostly move those single-purpose threads such as "I brok my fone" or the like.

    So I guess the cutoff line for me is thread quality, in a more direct manner of speaking. Typically, something that ends up in the SPOT has little chance of getting moved out unless such action is requested.
    They eyes are definitely a great improvement over the last ones, and I like the new lighter colour scheme. You should add some shading to the outside of the garment; depending on whether you prefer lighting top-left or top-right, I suppose. Some shading can also be used to highlight where the "crease" of the collar would be formed, making the shape more defined.

    The eyebrows are better than before, but the right one still strikes me as a bit "off", because the low end of it is further relative to the right eye than the left one is relative to the left eye.

    Another thing I'd suggest is that it might look nice to have some of the lines "smoothed out", like the black::grey boundary on the sides of the face. I find with Pixel art that you have to be very careful with solid curves or they get a sort of "chunky" look. A different approach I sometimes use though is to have a rough edge for something that can be passed of as having some texture, and then the curve is more implied and you don't need to be as compulsive about it.
    You were right about there only being 10 left
    I had labelled two of them as #85 >.>
    I can't help but notice I seem to find my way into your sig quite often recently
    Here's my attempt at your programming challenge.

    Unfortunately I couldn't figure out how to completely avoid bitwise operations,
    so this solution has 2 bitwise NOT operators (the ~ sign).

    Code:
    int addition(int a, int b) {
        if (!a) return b;
        if (!b) return a;
        int s = 4294967295;
        return addition(~a/s,~(b/s));
    }

    Should work with any C/C++ compiler.
    If I figure out something better I might post it later. Otherwise consider it my final answer.

    (Note: I just realized that my function can successfully add negative numbers -- but in some cases it requires a very big stack :rolleyes:).
    I'm so glad it's done
    so I can get back to working on the one I was supposed to be doing all along
    Indeed.
    My Runescape name is stupid, but I used it for everything for convenience.
    Is Onlineworms still active?
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