Completed Hope of Shané: Frost β. It's a shame that Shane never finished it, because it could have been one of the best CS Mods. I might use it for a future mod, though I'll probably ask Shane first.
Finished Obscuro Lumen Venenum Aeris (or as finished as it'll be). It's short and unfortunately unfinished. I doubt Kim will finish it, though I may consider using it for a future mod. Time to move onto Hope of Shane...
So the intro problem still remains, but there's a glimmer of hope. My Hub level shows up, right before the game exits out and crashes. It's probably a coding thing.
Completed Selenic Shadow v2. I'd say the challenge and level design are an improvement, though the bosses are underwhelming compared to Lunar Shadow's. The Chakram, much like LS's Misery's End is my favourite because it's so powerful. I hope Kim finishes this mod someday.
Still dealing with scripting, if I can overcome the intro screen problem, then perhaps I can go and test out my Hub Level. I've also got to learn to how deal with entities as well.
Right, so I need to deal with the intro problem, so I can actually test the Hub Level. Even then, I still need to get the scripts for the first 4 levels and boss done.
As for my mod Gun, I've gotten the Golem enemy finished. Now I've got to code the first 4 levels and the Boss level, which will be playable for Version 1. The other levels will be done at a later date.
I'm still worried for Kim, so I'll update you all on her status:
Ellen reveals Kim ran away and deleted everything related to LS on the PC she used. https://i.imgur.com/20RjTf5.png
4 days later, she's found but refuses to say anything. https://i.imgur.com/4e7RlOE.png
Now Ellen (Michelle is one of her sockpuppets, long story), Kim is still alive but is in a really bad state. https://i.imgur.com/cbzoac7.png
Weather's still crap though I've taken the week off. As such, a few changes will be present: I'll be expanding Gun's content, though v1 will still be just the first 4 levels and the War Machine. I've still got to finish off the Golem enemy and then coding.
So far, I've gotten a cold, the weather's been crap and I haven't dreamt in a few days and that concerns me. But at least Gungrave Overdose has been good to me, since I'm currently playing it as of now.
So a recap of what I need to do:
- Finish Golem's sprite sheet.
- Create files for each area's enemies
- Learn scripting/entites/flags
- Put newfound skills to good use
Link: https://i.imgur.com/5tqsfgW.png
So regarding the script for this area (Level 0: Hub), I'm unsure how I'm supposed to do it. Could somebody please help me?
I've considered a few things for Gun: additional content in future updates, how the story will work out and the level designs.
EDIT: Changed Level 3's colours from purple to yellow. Also still working on the Golem enemy.
So once I get the enemies, all done, the programming phase will begin. After that, I'll release Gun as it and then consider if the mod itself is worth updating with additional content.
I may have to replace one of my enemy ideas because I can't draw a wasp and I don't want to resort to just palette swapping the bug enemy. Ah well, as long it works with Level 3's water sections...
EDIT: I'm considering re-spiriting Bute and Mesa as enemies for the last two stages.