Finished Obscuro Lumen Venenum Aeris (or as finished as it'll be). It's short and unfortunately unfinished. I doubt Kim will finish it, though I may consider using it for a future mod. Time to move onto Hope of Shane...
Completed Selenic Shadow v2. I'd say the challenge and level design are an improvement, though the bosses are underwhelming compared to Lunar Shadow's. The Chakram, much like LS's Misery's End is my favourite because it's so powerful. I hope Kim finishes this mod someday.
As for my mod Gun, I've gotten the Golem enemy finished. Now I've got to code the first 4 levels and the Boss level, which will be playable for Version 1. The other levels will be done at a later date.
Weather's still crap though I've taken the week off. As such, a few changes will be present: I'll be expanding Gun's content, though v1 will still be just the first 4 levels and the War Machine. I've still got to finish off the Golem enemy and then coding.
So far, I've gotten a cold, the weather's been crap and I haven't dreamt in a few days and that concerns me. But at least Gungrave Overdose has been good to me, since I'm currently playing it as of now.
I've considered a few things for Gun: additional content in future updates, how the story will work out and the level designs.
EDIT: Changed Level 3's colours from purple to yellow. Also still working on the Golem enemy.
I may have to replace one of my enemy ideas because I can't draw a wasp and I don't want to resort to just palette swapping the bug enemy. Ah well, as long it works with Level 3's water sections...
EDIT: I'm considering re-spiriting Bute and Mesa as enemies for the last two stages.