@Mint Yes. Those expose posts I made have served their purpose so I no longer need to keep making them. It's now a matter of focusing on getting Gun completed now.
Now that @Cibryll has confessed to being Shane/Kim, I also need to come clean. The reason I joined was because I was trying to end the Vresun Conspiracy, which Cibyrll was the Mastermind of. I succeeded because the Aeonian Night finally ended as of August 1st so now we're just getting to know...
With Gun v2 released, I'll now be taking the week off starting from tomorrow because it's been long overdue. After that, I'll be returning to work on Gun v3.
Taboo-Me was originally just going to be a bigger version of Taboo-Oh before I decided that the Taboo would have an "evolution" theme to their design. In the final version of Gun v2, Taboo-Me has a more humanoid design with tendrils at the back.
Both bosses had dialogue portraits that were changed in the final version of Gun v2 after the boss was redesigned. In the final version, the Diamond Dogs have 4 dialogue portraits. The first 3 for the Diamond Dogs and one for their Fusion Form.
Much like his fellow Diamond Dog, DD Yellow had a set of sprites which would've implied that both dogs took a lot of damage after Phase 1 hence the wires and broken crystal. They were replaced with much better looking sprites in the final version of Gun v2.
The sprites that were used for Diamond Dog Red before I changed them to be less ugly. Both bosses were supposed to have wires jutting out of their heads with sparks coming out. This was changed because I couldn't make them fit properly (both Diamond Dogs use Balrog's A.I during Phase 2).
Gun v2 has finally been finished, so please go check out the official thread (if you're interested):
(https://www.cavestory.org/forums/threads/gun.15141/)
Q: How do I get those pretty little lights on the teleporter to work?
A: Simple. The entity for that is Entity #23: Teleporter Lights which needs to be placed on the Teleporter entity for it to work. The numbers can be left blank. (Learnt this while looking through Shadow of the Star's scripts...
So I was playing Shadow of the Stars, got to the bit where the main character logs into the CSTSF just to ask Noxid what Rubidium is. I laughed and so far it's the funniest moment in the entire mod.
I've tried it out and you're right. It works (and is far less tedious too).
Q: Which map was the intro cutscene in again and how do I change the Pixel Presents text?
A: The intro cutscene is in Map 75 and the Pixel Presents can be changed by altering the map name. The rest of it is altering...
Q: How do I place an entity into my mod?
A: Press the I button.
Q: Oh no, my [insert graphic here] was supposed to be black but it's invisible. Help me?
A: The in-game engine turns black graphics invisible. If you want something black in your mod, you can get around this by using slightly...