• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT
HaydenStudios
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  • HaydenStudios
    HaydenStudios
    Indeed I did. When you first sent the friend request, I was a bit uneasy as your membership was barely a week or two old, and I had not interacted much with you or determined much about you. I prefer not to have people on my friends list that I'm not sure I really like. Before adding them, I usually want to get to know them either by interacting with them a bit more, or by simply viewing more of their posts. And now seeing that you're pretty nice, I went ahead and accepted your friend request. I also appreciated your feedback and encouragment on my mod. I hope you didn't take the delay in adding you the wrong way.
    Kanpatchi
    So your sig is implying that quote and curly are mentally above the age of consent but inhabiting eternally prepubescent bodies? kinda creepy.
    HaydenStudios
    HaydenStudios
    That is precisely what it means. That's how I perceive the two. Especially Quote.
    P.S. Did you only JUST notice that in my signature, or have you noticed it for a while, and only decided to drop me a line just now?
    Noxid
    Noxid
    obviously I've read it before but I have only just now realized the... implications... of that sentence.
    <p class='citation'><a class='snapback' rel='citation' href='http://www.cavestory.org/forums/index.php?app=forums&module=forums&section=findpost&pid=144087'><img src='{style_image_url}/snapback.png' alt='View Post' /></a>HaydenStudios, on <!--{timestamp:1328939432:long}-->, said:</p><div class="blockquote"><div class='quote'>Gameplay: 5/10 Mediocre. Really, that death trap room is so hard, I gave up, and will not progress through this mod until you make it easier. It's completely unreasonable that you get not life capsules before that, making you die at one hit, needing to hit those "bats" about six times before they die, and them jumping out if you so much as jump is really frustrating. One problem common among mods is not having enough life capsules, and having too many enemies with too much hp. And that room is pretty much trial and error. Nice what you did with those shootable tiles. Did you use assembly for that?</div></div> I made the mod easier now (v. 0.204), so you now can continue. Will you?
    Hina
    Hina
    And I didn't use assembly for making tiles.
    When you shoot the shootable tile, it's removed with smoke and appears the tile which is on the left of that tile.
    HaydenStudios
    HaydenStudios
    Yeah, I'll continue. But right now I want to work on my mod whenever I have free time cause I haven't had much free time. But I will replay your mod and rate it again at some point. Also, that's clever what you did for the shootable tiles.
    I really really really really really like your mod
    HaydenStudios
    HaydenStudios
    Thank you! I'm glad you enjoyed it. A new version is coming out soon with a few minor changes, but nothing real big at all. Also, when you played my mod, did you find any glitches, typos, or storyline contradictions by any chance? Cause if so, then I'd like you to report them so I can fix them. Also, do you have any critiques? Antyhing that bothers you, or that you think I can improve on? Anyway, thanks!
    Kanpatchi
    Kanpatchi
    In sand zone at the very start at the teleporter i couldnt open my inventory or the map but they both worked once i shot that tile
    You got those extra resources to work in the credits, right? How did you do that? Also, do you understand the credit.tsc code at all? It seems like a strange incantation to me.
    HaydenStudios
    HaydenStudios
    Yes, I did get that to work. What I did was in Resource Hacker, click on "Action", and from the drop-down menu select the option "Add a new Resource," I kept my extra images to a fixed color palette, kept the dimensions, and because of that, Resource Hacker automatically knew it was a BITMAP, then for the resource name, I entered "CREDIT_19" since that's next, then for the language field I typed 1041 for the language field. To my great surprise, it worked! Telling my tsc script to show the illustration of the corresponding number made it show up in the game, and without replacing any existing images. And yes, I do understand the credits.tsc code. It took a bit of figuring out, but it wasn't too hard.
    Hi, did you try my mod yet?
    Hina
    Hina
    I need somebody's opinion about it.
    HaydenStudios
    HaydenStudios
    Hi. Sorry, I've barely had enough free time to even contribute to these forums lately due to school. But if I get any free time, then I will play your mod.
    HaydenStudios
    HaydenStudios
    Oh, thank you! Would you consider telling me what you think about it on the mod's topic? Any feedback would be appreciated.
    Hina
    Hina
    I used only the save for Hell Stage to end it because I'm making my own mod, and I think your mod is a really good mod. You can now save King and Toroko from death etc.
    Very good mod I think.
    Hina
    Hina
    sorry
    on THE MOD'S TOPIC
    I'm going there now
    Since your mod is just a fourth ending, then why bother with ASM hacks?
    HaydenStudios
    HaydenStudios
    Since it has a fourth ending, I do want a few slightly different credit art illustrations. Since I want to be able make the cannonical three endings to still be accessible, I don't want to replace any existing credit art illustrations. However, I JUST realized that there is an add resource button in resource hacker, so I'm gonna try that, and see if my altered tsc script likes that...
    HaydenStudios
    HaydenStudios
    Up until recently, it was my belief that yuo could only replace existing resoures. But I'm gonna see how well it works with credit art illustrations. My impression was that I would have to use assembly to get this working, so we'll see.
    HaydenStudios
    HaydenStudios
    Guess this is kinda late, but I got it working for anyone who wonders.
    ...just... ugh
    HaydenStudios
    HaydenStudios
    Do you disapprove on my stance on the glitches in the humble indie bundle of Cave Story+? Or do you think me to be argumentative?
    cultr1
    cultr1
    That's not it at all...
    HaydenStudios
    HaydenStudios
    Then what is it about me that bothers you? Do not be afraid to tell me. If you tell me, then I might be able to try and stop, and solve whatever issue I have that bothers you.
    That IS a major glitch. Well done spotting it early on! Also, I love your proper grammar. It makes me feel all warm and tingly inside. You have the makings of a great forumer.
    Oh, thanks! I much enjoyed the alternate cutscenes in the Sand Zone, and I just got the Cure-All. I look forward to the rest, and I will make sure to use the new version. Thanks again for telling me! What is this glitch anyway?
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