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Hey there! Are you still there? Planning to release the engine?? I'm very interested in at least playing the demo.
ColdCallerLoopy
ColdCallerLoopy
Considering they were last seen in 2015, the chance of them coming back is slim.
K
kazuos
I neeeeed this engine for a game I'm making because GameMaker: Studio absolutely sucks for action platformers.
Man, the modding scene in discord is going so fast now, I can no longer keep up.
Mint
Mint
There's no stopping it.
There's no escaping it either.
Leo40Story
Leo40Story
It's always nice to have extra flags.
Noxid
Noxid
show me a single mod that uses 8,000 flags
EnlightenedOne
EnlightenedOne
I had a super unoptimized system that basically used flags to store randomly jumped variables to store an entire generated seed that you can replay or regenerate to change the game up.

That used like 1500 flags. I probably need 100-200 for the rest of the game.

So 5000 should always be enough unless you are batshit insane.
Because of the great lack of content; I might postpone the release of DoR3's "alpha". There just seems to be too much missing content, and holes; even in the first 40 minutes of gameplay to just hand out an open alpha to play
Let's see if we can't get a beta of DoR3 released on May 29th to commemorate the 3 year anniversary of DoR2's initial launch date.
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