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Finished Obscuro Lumen Venenum Aeris (or as finished as it'll be). It's short and unfortunately unfinished. I doubt Kim will finish it, though I may consider using it for a future mod. Time to move onto Hope of Shane...
So the intro problem still remains, but there's a glimmer of hope. My Hub level shows up, right before the game exits out and crashes. It's probably a coding thing.
"Hey guys, I need YOU to tell me an interesting location (or more than one) that you would like to see in a CS MOD. Bring out your creativity!"
Please reply ._.
Completed Selenic Shadow v2. I'd say the challenge and level design are an improvement, though the bosses are underwhelming compared to Lunar Shadow's. The Chakram, much like LS's Misery's End is my favourite because it's so powerful. I hope Kim finishes this mod someday.
Still dealing with scripting, if I can overcome the intro screen problem, then perhaps I can go and test out my Hub Level. I've also got to learn to how deal with entities as well.
Right, so I need to deal with the intro problem, so I can actually test the Hub Level. Even then, I still need to get the scripts for the first 4 levels and boss done.
As for my mod Gun, I've gotten the Golem enemy finished. Now I've got to code the first 4 levels and the Boss level, which will be playable for Version 1. The other levels will be done at a later date.