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I swear there was a way to change the times the timer has the different music, I can't remember for the life of me how though
Hina
Hina
almost. i believe it will be in ticks, not seconds
RageRuner
RageRuner
Ok, thank you
EnlightenedOne
EnlightenedOne
It's also editable in /intro/2_titlescreen.xml in Booster's Lab's hackinator in versions 5.0 and higher, but yeah it's editing the same spots that Hina showed you.
Modding Tip PLZ
Mint
Mint
If you get any questions feel free to ask, we got a thread special for people to spam questions in :)
Flake
Flake
Oh, uh, always remember to have more copies of your mod so if you mess up it's not a big deal.
Other than that, if you're starting just mess with the TSC commands and see if you can understand some of them. There are some decent guides for that.
Mint
Mint
Oh right, I still haven't written that guide I promised.
So, while playing the cave story 4th ending mod (ported to psp), I found a glitch where when walking into the bird, I Had no i- frames, causing me to instantly lose all 41 of my health and die...
TLinkan
TLinkan
Seeing the PSP part of the status now, that won't transfer over to the PSP port anyway, oops.
kirbygamer58556
kirbygamer58556
I had the bubbler out too, so this is especially strange...
TLinkan
TLinkan
Not really, just a regular old <ZAM in process to the weapon you're currently holding.
The headphone jack on my computer somehow broke
KetchupDEF
KetchupDEF
Been there. Sucks. the alternatives are usb or bluetooth. gl man.
Infinityβ
Infinityβ
I bought bluetooth headphones today but some programs like audacity don't work with it and my mic quality is much worse
KetchupDEF
KetchupDEF
Audacity you just have to change the out put setting for it to work me thinks. Also RIP mic.
Very random question... how many mods use the old Mimiga Mask hack that doesn't affect the Quote entities (or disable EQ+0064)?
TLinkan
TLinkan
Technically, you won't need to do that with <VAR0006 being around, I can install the patch for that.

HOWEVER, that affects the player as well, unless you decide to be clever and have the Quote entities use a separate bitmap (through npc.tbl), then maybe it can work? You may need to include clone MyChars, just in case you do want an aesthetic change to the player.
TLinkan
TLinkan
Actually, an idea just hit me now. Because <VAR0006 is at use instead of <MIM, what can probably be done is have a separate variable affect only the Quote NPCs, with full on acknowledgement that they can't be used for the player in terms of cutscenes (unless the cutscenes involve only the player, then go wild) and they still need their separate bitmap used for it. I can provide the hack if you'd like.
TLinkan
Is there a way to free the camera from the boundaries of the map? I want to explore the beyond out of curiousity.
Brayconn
Brayconn
There's a hackinator patch for that + one for giving those tiles collision (since they don't normally)
Mint
Mint
Where can these patches be found?
Brayconn
Brayconn
keep forgetting about this place hi
RageRuner
RageRuner
Hi, a veteran ay? Well glad to see people still remember this place.
Fatih
Fatih
Sadly I'm not really returning to CS, I'm way past that phase. Maybe one day if my boredom and eternal early-life-crisis continues but I don't see it.
If we deleted every thread that was pointless and/or asked a question supposed to be in a thread that already existed, how many threads would we have?
Status: Working on finalizing the boss designs for the Diamond Dog's final phase and Taboo Zone's second boss. In addition, I'm also working to get the second phase fully functional (i.e death animations and both bosses having their own spritesheets).
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