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Happy birthday!
Lamron
Lamron
yeah...happy birthday!
TLinkan
TLinkan
Happy birthday, Hayden!
HaydenStudios
HaydenStudios
Oh hey thanks guys! Wow, I've really not been paying as much attention here as I used to, I only just now checked this site for the first time today.
Anyone know know the exact conditions for Behemoth (elephant in egg corridor) to go into enraged mode? I thought it was just shooting him twice in a row, but that only seems to be working half of the time.
Noxid
Noxid
specifically, Behemoth has 3 states - walk, flinch, and enraged. In state 0, on each frame it checks for the damageNumberTimer, and if it's non-zero it enters state 1. It then waits for 40 frames and checks again if its damageNumberTimer is non-zero, and if so it enters enraged mode.

When you shoot an NPC this timer is set to 16 and decreases once per frame. When it hits zero, a damage number is created from the sum of all damage dealt in that time period. Shooting the enemy again resets this timer, i'm *pretty* sure.
So, in order to enrage it, you need to hit it once, then hit it once again within the last 16 frames of its flinch state. Or if you prefer, anywhere from 25 to 40 frames after the first hit.
andwhyisit
andwhyisit
Thanks. I appreciate it.
what have they done
Cibryll
Cibryll
I didn't mean anything Pokémon-related… though Ash-Pikachu is not something I thought would exist.

Long story short, one of my friends decided to help out with Lunar Shadow (or rather, a prequel apparently) and, in said friend's words, "to upload it seems impossible enough to bring the apocalypse constantly going seven steps forward and thirteen steps back".
ColdCallerLoopy
ColdCallerLoopy
Damn, that seems rough, and I'm sorry, I just kinda went off the assumption considering data-miners found the rest of the pokedex.
Cibryll
Cibryll
Well, these things happen.

As for the data-mining… that has certainly opened up a ton of theories, hasn't it.
Just finished a 6 hour non stop coding session. See ya'll in 12 hours, or whenever I wake up again.
I spent a little time helping with the ongoing Twitch Plays Pokémon Prism and giving some encouragement to the Legion (they're actually helping to find bugs the way only a few hundred players can). There's some surprisingly nice people there, I'm usually quite wary of Twitch chats. c:
GunbladeMaster34
GunbladeMaster34
That's good to hear that there's still decent people around online with all the commotion lately.
I've been eating nothing but ketchup all day and now I feel like I'm gonna die
Bionicobot
Bionicobot
Finally someone who suffers as I do.
IdioticBaka1824
IdioticBaka1824
Waitaminute if you were cancer and it was good for cancer then it wouldn't make you feel like dying. Your argument is invalid!
Although it's delicious stuff, I'll admit.
OmegaFoxie
OmegaFoxie
I'm confused what is going on anymore
derp
i can't find the cave no story mod HHHHHH
Helllo :)
I looked at your notes regarding Pitch in OrgMaker (very interesting stuff)
Have you ever done any testing with the wavedata from Doukoutsu.exe, since it's different from the OrgMaker one?
(Org View, OrgMaker 1, and Cave Story+ all use the same Wavedata as Doukutsu.exe)

I compared them in Audacity, and aside from some minor, but noticeable differences in the waves, they mostly seem to differ in volume
Bavi_H
Bavi_H
> You said WAVE100 from CS / BGM is slightly different from OM1

Sorry if my notes were unclear. I wasn't trying to say that at all. In my sheet, where I have a1* and a5*, the * note represents the transition between the a1 and the a5: "These two are different". All the other note marks in my sheet work the same way, they mark the two items before and after the change the note is talking about.


> Now I saw a lot of instrument differences between OM2 J and E, so I believe they're named differently? (OM2 J TOM03 = OM2 E TOM01?) I believe that's something you fixed in the translation process, as OM1 TOM01 = OM2 E TOM01)

Correct. I didn't describe this in the sheet and assumed the reader would already be familiar with it. This situation is always challenging to explain in words. Here are some previous documents and posts where I explain this:

1. In org210x.zip, open drums.htm, then go to the bottom section that says "More information".

2. "I'm talking about the sound swaps Bass01/Bass04, Snare01/Snare03, Tom01/Tom03, HiClose/HiClose02, and HiOpen/HiOpen02.": http://www.cavestory.org/forums/threads/orgmaker-2-1-0-english-translation-in-progress.5584/#post-186967

3. "some of the sounds (the actual waves that define the sound) are switched to different names.": http://www.cavestory.org/forums/threads/orgmaker-2-1-0-english-translation-in-progress.5584/page-2#post-209675


> WAVE100 from OM2 (2.05) J/E are slightly different, so that might be Xaser's "fault"

From what I remember, Xaser only rearranged the drum resources in OrgMaker 2.0.5 Japanese so the Cave Story drum sounds once again matched their names OrgMaker 1, undoing the sound swaps that Rxo Inverse introduced as described above. Besides this re-arrangement, from what I remember, the resources in OrgMaker 2.0.5 English (Xaser or Bavi_H) are the same as OrgMaker 2.0.5 Japanese, so I guess it was Rxo Inverse who made the slight changes to the wavedata from OrgMaker 1. (On the other hand, maybe Rxo had access to an internal unreleased OrgMaker from Pixel that was in the process of being updated, and it was Pixel who made the wavedata changes? We just know OrgMaker 1 and 2 have slightly different wavedata.)


continued...
Bavi_H
Bavi_H
> (though I can't actually check if they're different as I can't find downloads for 2.05)

I found an old cavestory.org download page in the Internet Archive Wayback Machine, and Xaser's English zip is stored in the Wayback Machine's archive. Also, the addresses to the Japanese and English 2.0.5 files still work on Rxo Inverse's site and on cavestory.org, they're just not linked anywhere:

cavestory.org Music Tools [2012-01-31]
http://web.archive.org/web/20120131103728/http://www.cavestory.org/downloads_musictools.php

OrgMaker 2.0.5 Japanese
http://cgi.www5b.biglobe.ne.jp/~kiss-me/aji/download/download.cgi?dlfile=Org205.exe&dlname=ORGANYA205

OrgMaker 2.0.5x English [by Xaser]
http://www.cavestory.org/downloads/Org205x-Release1.zip


And my updates to Xaser's English translation still exist on my site (I started from Xaser's version in order to keep the same resource re-arrangement):

OrgMaker 2.0.5xb English [by Bavi_H]
http://www.cavestory.org/forums/threads/orgmaker-2-update.4182/
http://rnhart.net/orgmaker2xb/org205xb.zip


> I assume this doesn't apply to OM2 2.10, which isn't listed in the sheet so it's not relevant right now anyway

When I originally wrote these notes, OrgMaker 2.1.0 didn't yet exist. When OrgMaker 2.1.0 Japanese was released, I think I compared the resources but they were same as OrgMaker 2.0.5 Japanese, except OrgMaker 2.1.0 had new drum sounds added. However, the more I think about it, I'm not sure. (Maybe they just sounded the same to me, but weren't bit-for-bit identical.) If that is important to you, you might want to check to confirm.
OmegaFoxie
OmegaFoxie
Again, thanks for the answers. I'll take a look at everything, perhaps make my own comparison sheets, and get back to you. Might take a while, but I'll definitely get to it.
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