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You can tell a situation is bad when you can never even hope of discussing the problematic variable without the other individuals in the situation making it exponentially worse.
EnlightenedOne
EnlightenedOne
My extended family is the opposite of this situation, everyone publicly ridicules the behavioral flaws of the person who happens to not be there :/
How are any of us supposed to correct our bad character traits if nobody speaks up when we are present?

(I know you meant this in a different "collaboration gone wrong" kinda way, but I feel ya. Sometimes we just have to vent and prepare for the crash.)
hey are we still alive or are we dead
20kdc
20kdc
And now it's archived. Hopefully forever. So it really will remain online while we're logging off. (Normally I'd use Dropbox for this, but I'm running on an older - and not exactly "maintained" system right now just because the GPU is better than an Intel Ironlake chipset. #BlameGIR)
http://imgur.com/ucqtE8z
TheDoctor
TheDoctor
ARGHH STOP POSTING I HAVE LIKE 16 ALERTS BECAUSE OF THIS
Spirit
Spirit
stop posting anytime @everyone
Hi there. Sorry to bother you, but could you help me with porting a mod to CS+? Yes, I've read readme but still can't figure it out. The mod is called Curly's Past (CP).
http://www.cavestory.org/forums/threads/curlys-past.3917/
I remember I managed to do it somehow manualy many years ago, but I lost the copy unfortunately. And now I can't remember how - even with Plus Porter 1.1.0.1. It tells me that there are over 95 maps. But most of those maps are actually original Cave Story maps - maps I need are starting only from number 95. And if I ignore the error CS+ starts the mod from the first CS map - not CP's. And what is more ridiculous - it's pitch black out there. If I manage to get to the door - the game crashes.
HaydenStudios
HaydenStudios
Hey, sorry for the delay in responding.

Ah yes, Curly's Past. In order to make your mod compatible, you really need to make sure the mod doesn't go over the map limit, or else there will be issues with transporting to maps greater than map #094. I'm guessing the game crashes because you're trying to transport to a map higher than that. To remove unnecessary maps, use the map deleting function in Booster's Lab, and all the map numbers and <TRA commands will automatically be adjusted for you.

As for winding up in the wrong room at the beginning, CS+ automatically starts you in map 013 with event 0200 like in the original game. Plus Porter should automatically fix this for you if you're using the auto-port feature, but maybe it doesn't do this if there's some sort of error with the maps. In any case, to manually fix this, you'll need to edit event 0200 in map 013's script so that it will transport you to the desired room with the desired event the first time that a new game is started. And if event 0200 from map 013 is already in use by the mod, you'll need to add a flag jump to make sure the proper event occurs every subsequent time that event is executed.

Hope this helps.
S
Sergiy89
Thanks! Will try that!
S
Sergiy89
Quick update:
Got a little confused - after I delete even one unused CS map, CP (not the port - from original .exe) refuses to open the mod from it's start and opens random map for some reason. Gotta look through those scripts, I guess.....
Hi there! Sorry to bother you, but is there a way to port Curly's Past to CS+?
I remember I managed to do it somehow manualy many years ago, but I lost the copy unfortunately. And now I can't remember how - even with Plus Porter 1.1.0.1
Duke Serkol
Duke Serkol
Well, this is a few months overdue but I'm back now.
Unfortunately, I've never really messed around with porting mods to CS+, with or without Plus Porter.
All I can say is, Curly's Past did not involve any ASM hacking, so as long as you take care of the modified sprites (and that one music in the pyramid), it shouldn't behave any different from any other mod.
I've written some script for cave story. I followed your video tutorial but just changed the opening text and the weapon and its text(It being the machine gun) It worked only once when it ways just the #0200 and yes I edited the map and everything with cave editor. But after multiple rewrites of code Just trying to get it to work again...it wont...I followed every step even set it as my starting point...but now It just...it just plays the regular transmission event and everything is normal..what am I doing wrong? BTW Im new to this site so If this is the way you PM somebody then yeah this is my PM to ya. Seriously though what am I doing wrong?
#0200
<KEY<MSGGUYS IM IN A MOD!<NOD
ITS THE NUTSHACK!<NOD<CLO<FAI0001

#0201
<FLJ0100:0001<FL+0100
<KEY<MSGOpened the chest.<NOD
<CLR<CNP0201:0021:0000<AM+0004:0000
<GIT0004<CMU0010<TURGot the Machine Gun!<WAI0163<NOD
<CLR<GIT0000Its Pretty Sweet.<NOD<RMU<END

#0202
<KEY<SOU0011<ANP0202:0000:0001<FAO0001
<TRA0002:0092:0010:0010
Noxid
Noxid
wait norton thinks our site has a virus
wait, norton thinks my EDITOR is a virus???
fff

theres no virus, just a false positive by a dumb antivirus. I've been here for 7 years, the site is fine.

Anyway, it would probably be less hassle to just send me your edited copy that isnt working so I can take a look at it directly. You can email a zip to noxid@noxid.ca if you want.
Lichzim
Lichzim
thank you.
Lichzim
Lichzim
sent you the email........except...........there was uhhh.......errors ...sending the mod...so instead I had to send you pictures of the process of me opening the mod, checking the script, etc.
Sorry to be a nag, but we're voting on the last song for the vinyl over on the "Physical release?" thread and yours is the last vote we are waiting for.
Kase377
Kase377
Thanks for reminding me. I'll be sure to get over to that right away.
coming back to lizard of zoldo tryforcing heroine is really hard because nobody plays it anymore.
Sora655
Sora655
yeah i already got every single costume, i just wanna play the game because it's p fun
Mint
Mint
If only they would release some DLC so people would start playing again so i can play it online for once again.
Sora655
Sora655
honestly there are still people online, it's just that all of them are in the last area / dunes. i actually tried finding a game with no challenges in the woods and i found one other person who was actually AFK from waiting so long (im pretty sure they were new too). nintendo really needs to try to revive the game
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