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I swear to Shaggy, if you don't cut it out with the worshiping of our great lord and zoinkster, I'm going to convert!
Mint
Mint
shaggerydaggerydab
Parkraft123
Parkraft123
You just swooced right in there, didn't ya?
Shaggester
Shaggester
You need to swooce to find the Shaggy Blaster
I have a great idea! Let's all have a lovely time playing Winnie the Pooh's Home Run Derby. It's a nice little free flash game where you bat against all of Pooh's friends. Keep it in mind for a rainy day
Mint
Mint
Wait, is this seriously a thing?!
Polaris
Polaris
Of course. All of the silly old bears are playing it!
EnlightenedOne
EnlightenedOne
BOI, I played this a year ago!
Surprisingly fun game, only takes 20 minutes or less, would recommend.
Never have I ever raged at a cave story sign because I can't type numbers apparently?
Goerge Bobicles
Goerge Bobicles
Context?
GreenDJ
GreenDJ
Oh, sorry. I was using a guide to learn how coding works in Cave Editor for a mod. And I never gave the sign an ID to make it work, so I was getting really salty trying to figure out why it wasn't working.
Working on a grid-based movement system using only TSC that could be used for mods.
I hate to tell you guys so late after it happened but I cut my hair a couple weeks ago.
Ok ho rilasciato la beta 3
rysoriginal
rysoriginal
Comunque se sei interessato nel vedere quell'altro gioco di cui stavo parlando ti lascio questo link, il gioco si chiamera' Final Fantasy Battle e sara' un gioco picchiaduro di Final Fantasy in 2D, tanto per farne una alternativa al solito combattimento a turni, sviluppandolo ho trovato un modo per fare la barra della vita che sicuramente usero' anche nella port di Cave Story (link: https://www.youtube.com/watch?v=80BRcRc9aOE&feature=youtu.be)
Ocea
Ocea
Riguardo al primo post, ti volevo dire che a me il tasto indietro non funzionava, ma si può rimediare facilmente penso, invece stavo pensando, che forse sviluppare due giochi e studiare anche è un po' troppo per una persona sola, quindi cerca di decidere un progetto da finire prima per poi iniziare l'altro, sicuramente da una parte il port ti lascerà in eredità un engine bello studiato e testato che potrai riutilizzare, mentre invece il secondo gioco ti potrebbe dare una certa notorietà in quanto ispirato ad un brand ben più famoso di cave story
Ocea
Ocea
Come te la passi?
Okay it's official, I'm back now. I stopped 10 feet from the finish line and I no longer care about how I place.
SeasonsOfDestiny
SeasonsOfDestiny
don't forget
you're here forever
EnlightenedOne
EnlightenedOne
I AM finishing it. This is an analogy of a race, because I was that close to finishing it and I'd rather cross that finish line rather than giving up.
Thanks for the feedback! Small apologies for mixing up a quick test and prototype test, I misread the OP and thought a prototype test was the same as the Alpha/Beta test.
Anyways, I'll definitely focus on making my art pop out. An idea I had was to use the backgrounds for adding visual elements like buildings and structures, something like this:
https://drive.google.com/open?id=0B6pCZOsaUjHDXzVnaDd5Vldqcm8 . (That's a new game intro by the way, pretty much the same as the original script though.)
Oh and I did catch the old mimiga village sprites in the last map, just wanted to get my prototype out there before I removed them.
Hiino
Hiino
Okay, noted.
Beyond adding visual elements and cosmetics to your maps (which is always a good thing until there's too much of it), I'd advise you to add some flair to what you already have (the main character, maybe walls and doors, etc). Maybe make the main character something else than just a square, which is really overdone if you ask me.
Good luck!
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