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RATATOUILLE FOR THE GAMECUBE/PS2/XBOX/WII/PC REVIEW

i loved ratatouille for the gamecube... the physics were very fluid and the difficulty was very well balanced. The story was incredible,, and the characters intriguing as ever.
The 'Dream World' areas were highlights for me !! very platforming based, no story in them, just fun gameplay. now THAT was cool! my favorite is 'Say Cheese!'.

one of my favorite parts is that there are difficulty options!! including easy...normal....HARD.....and NIGHTMARE...............OMG.....
nightmare mode was SOOO hard!! but soooo worth it.... It really makes sense that it would be in ratatouille!

if you're going to play this...def get the PC version....but if get the PC version, make sure you look on the speedrun.com page for the game (ratatouille ASOBO, cause ASOBO made it!) so you can learn how to install it correctly.. it tells u how to get a FRAMELIMITER so the game doesnt run at 5 MILLION FRAMES PER SECOND!!! lots of things BREAK at this framerate, so the guide tells u how to get a framelimiter so you can limit it to liek 60!! much better imo.... GUIDE HERE

the gamecube version runs at 30fps, and the other versions run at 60fps (except for PC of course!!)
so if u want to play a different version, choose wisely!!

ok..... that is my review of ratatouille... lov u all, ratatouille tribute site forums forEVr <3
I got to replay the Wiiware port of Cave story recently, I haven't played it since 2019 according to my save files (and I got it in 2017, wow) and wow this game was cool, but it's so different, I feel like there are many changes that are either bugs or features that didn't make in the other CS+ versions.
For once I played with the Org soundtrack, I never did back then since I never saw the point but I feel like the bass and snare are different, is it possible that they replaced it for one that sounds like more from Megaman? (The text sound has been replaced, they could have done that)
It sounds less sharp and more 8-bit. Speaking of 8-bit.

I realize how much the sounds effects are different, especially, the death sound, it doesn't sound at all like the original, or atleast a channel is missing, I have this weird vibe that every sound effect got one of their sound channel turned down or muted because they all sound different, hell even the orgs are different, some waves just sound weird like the one of Mimiga village and gestation in itself is not the same. I kind of prefer it that way.(Not for Mimiga Village though)
A thing I always liked about Cave Story's different version of the soundtrack is that it reflects perfectly the version that it comes from, original is just 8 bit music made by one guy, New is a soundtrack that lacks some channels or are too quiet and feels unfinished (except some tracks that are much better) and Remastered is what the title says, Cave Story 3D is a remaster of Cave Story to a new generation, completely leaving apart the original intention of a 2D game to be more advanced then that.

Easily one of my favorite ports mainly due to nostalgia.
> ORIGIN://TERMINUS _
Progress… Origin's staying in the ideas phase until Terminus is done (I hope), and Terminus has Sector 1 (Origin Cave) fully mapped out. Began on Sector 0 (The Hub), wasted time on "Sector S" (mod's map total reached 181!) but I wanna see how many maps above 127 I can get away with using without the "Failure to read stage" issue.
Yes, I'm writing the mods' names as above (it just seemed fitting to me).
Cibryll
Cibryll
Two months' work and that's all I have for now… but as long as I have fun with modding and take frequent breaks, right?

I mean, that's the main goal of this side project. To find the fun of what I liked about modding, again.
X-Calibar
X-Calibar
181??? Huh. Didn't know that was possible. It always boggles the mind how far everyone has taken Cave Story, if you look into all the fan projects; mods, music, art, community... It has been a platform for making many dreams...
Cibryll
Cibryll
Indeed… every day's a new opportunity to learn something new, even if times are tougher than a heavy metal critter! (Or something.)

I'm more surprised that Cave Editor's still playing nice even with that many maps. Guess adding maps in Booster's Lab is one way to not break the executable.
I'll be keeping the unuseable maps that bring up "Failure to read stage" errors, though.
if cs freeware is so good then why isnt there a cs freeware+
Eli
Eli
there is actually, it's just under a different name - kero blaster
AlmaHexie
AlmaHexie
also that weird package thing called cave story deluxe
Hi, I may sound a bit obnoxious, but can you please try Doukutsu Randamu? I would be interested on your thoughts on what is basically Cave Story roguelike.
HaydenStudios
HaydenStudios
Hi Trashbox! Haha, I'm glad that my CS mod reviews are so heavily sought after. I'll definitely get around to playing your mod and posting feedback in your thread. Plotbomb is currently next in my queue for mods to play and review, and Randamu is next after that. I've never seen a CS mod with procedurally generating levels, so I'll be interested to see how it plays.
Updated my profile on here. First time in seven years that I've actually had an "about me"!
1641180980255.png

The anomalous version of Pix0101 was uploaded to the now offline Doukutsu Uploader website at some point in 2009 before being removed a week after its upload. "Soap Walker" manifestation encounters seem to result in the lzh being spread from PC to PC in a virus-like manner.
IdioticBaka1824
IdioticBaka1824
Oh god oh no it's right behind me what do I do
existingaccount
existingaccount
does it do anything to your computer
AquaDoesStuff
AquaDoesStuff
Soap Walker has been mentioned to have appeared in other places around the victim's PC such as other games, on the desktop while they are away or corrupting files. After 24 hours of opening the PIx0101 exe does it manifest into reality where the victim disappears and Pix0101.lzh is spread to another PC through unknown means.
I really liked the new Matrix.
HaydenStudios
HaydenStudios
I really liked it too. There were a lot of ways in which it could have ended up being bad, but I ended up really enjoying it. Some people didn't like it, and I can understand why, but for what it did, I liked it. That being said though, I think that leaving Hugo Weaving and Laurence Fishburne out of the movie was the wrong move.
Pummelator
Pummelator
I also enjoyed it. I saw it was getting some bad reviews before I actually saw it for myself, so I'm glad that I'm not the only one who thought it was good
Happy new year, CSTSF!
Pummelator
Pummelator
Happy new year! Thanks for staying active on here! I hope 2022 brings more good activity to the forums
I hope 2022 isn't shit.
̶A̶s̶ ̶l̶o̶n̶g̶ ̶a̶s̶ ̶t̶h̶e̶ ̶p̶a̶n̶d̶e̶m̶i̶c̶ ̶i̶s̶ ̶s̶t̶i̶l̶l̶ ̶a̶r̶o̶u̶n̶d̶,̶ ̶i̶t̶'̶s̶ ̶g̶o̶i̶n̶g̶ ̶t̶o̶ ̶b̶e̶ ̶a̶t̶ ̶l̶e̶a̶s̶t̶ ̶k̶i̶n̶d̶ ̶o̶f̶ ̶s̶h̶i̶t̶t̶y̶
Pummelator
Pummelator
True on both counts. Happy new year!
i'm 9 or so hours late in my timezone but happy 2022!
Pummelator
Pummelator
Don't worry, you're a lot farther ahead of most time zones, so most people still weren't quite there yet :). Happy new year!
Sorry to bother you over something so minor, but in the forum rules, under the section about ragequit threads, there's a typo: "...indeterminably long period of absen*s*e."
andwhyisit
andwhyisit
Done. Also I fixed "surprised" missing an "r" while I was there.
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