May 4, 2011 at 1:26 AM
Join Date: Apr 25, 2011
Location: Smack in the center of America.
Posts: 18
Age: 29
Metroid inspired Cave Story, as we probably all know. With its side-scrolling action, free-roaming adventure and silent protagonist, it left an impression on a young game programmer's mind, one that would metastasize into the game we all know and love, Cave Story.
So when Metroid turned to 3D with the release of Metroid Prime, it did so in a fashion I hope most of you know of. They made the game in first person, preserving every aspect of what made the game so great in the first place.
So if one 2D action-adventure game made it to first person, what stops its spiritual successor from doing the same?
It is this thought, my fellow Cave Story aficioniados, that brings me to:
CAVE STORY FPS
It preserves every variable in the game's formula, but presents through the eyes of its protagonist. Several enhancements are in order for the transition to 3D, but they shall improve on the already-stellar gameplay of the original Cave Story. Features such as aiming down the sights of your weapon, finishing moves, quick-dodging, Missiles that seek the cursor, melee moves (Blade or blunt), and alt-fire modes to echo the alternate functions of the original weapons.
What are your ideas on this thought of mine?
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The weapons of Cave Story FPS (As I see them):
POLAR STAR: A basic plasma pistol, very reliable but relatively weak. (No alt-fire.)
MACHINE GUN: A rapid fire rifle, accurate out to distances as reflected by the presence of a red-dot sight atop the weapon. (Alt-fire: Hover)
SNAKE: An improvement upon the standard Polar Star, capable of shooting through solid objects. (Alt-fire: X-Ray Scope)
SPUR: The most powerful build upon the versatile Polar Star platform, this gives its user a very compact turbolaser cannon provided its user charges it up enough. (Alt-fire: Dual Wield with Nemesis)
MISSILE LAUNCHER: A standard rocket launcher, with limited ammunition. (Alt-fire: Lock Onto Target)
SUPER MISSILE LAUNCHER: Powerup of the original Missile Launcher, preserving the exact same functionality, however amplified.
FIREBALL: A grenade launcher type weapon that sends incendiary projectiles bouncing along the ground to the target. (Alt-fire: Spreader)
BUBBLER: A bubble gun. Its uses are varied and may very well serve a skilled user. (Alt-fire: Bubble Shield)
BLADE: A sword with King's soul within. King can cast phantasms of himself at enemies, but this requires massive amounts of energy. (Alt-fire: Parry/Riposte)
NEMESIS: A lightning cannon that works better the more damage it receives. (Alt-fire: Dual Wield with Spur)
So when Metroid turned to 3D with the release of Metroid Prime, it did so in a fashion I hope most of you know of. They made the game in first person, preserving every aspect of what made the game so great in the first place.
So if one 2D action-adventure game made it to first person, what stops its spiritual successor from doing the same?
It is this thought, my fellow Cave Story aficioniados, that brings me to:
CAVE STORY FPS
It preserves every variable in the game's formula, but presents through the eyes of its protagonist. Several enhancements are in order for the transition to 3D, but they shall improve on the already-stellar gameplay of the original Cave Story. Features such as aiming down the sights of your weapon, finishing moves, quick-dodging, Missiles that seek the cursor, melee moves (Blade or blunt), and alt-fire modes to echo the alternate functions of the original weapons.
What are your ideas on this thought of mine?
-----
The weapons of Cave Story FPS (As I see them):
POLAR STAR: A basic plasma pistol, very reliable but relatively weak. (No alt-fire.)
MACHINE GUN: A rapid fire rifle, accurate out to distances as reflected by the presence of a red-dot sight atop the weapon. (Alt-fire: Hover)
SNAKE: An improvement upon the standard Polar Star, capable of shooting through solid objects. (Alt-fire: X-Ray Scope)
SPUR: The most powerful build upon the versatile Polar Star platform, this gives its user a very compact turbolaser cannon provided its user charges it up enough. (Alt-fire: Dual Wield with Nemesis)
MISSILE LAUNCHER: A standard rocket launcher, with limited ammunition. (Alt-fire: Lock Onto Target)
SUPER MISSILE LAUNCHER: Powerup of the original Missile Launcher, preserving the exact same functionality, however amplified.
FIREBALL: A grenade launcher type weapon that sends incendiary projectiles bouncing along the ground to the target. (Alt-fire: Spreader)
BUBBLER: A bubble gun. Its uses are varied and may very well serve a skilled user. (Alt-fire: Bubble Shield)
BLADE: A sword with King's soul within. King can cast phantasms of himself at enemies, but this requires massive amounts of energy. (Alt-fire: Parry/Riposte)
NEMESIS: A lightning cannon that works better the more damage it receives. (Alt-fire: Dual Wield with Spur)