Nov 29, 2007 at 6:45 AM
Join Date: Oct 6, 2007
Location: I dunnos
Posts: 1584
jcys810 said:@Turska
-Sorry for the dumb question, but what are the fade out animations for?
For... animations to fade out......
jcys810 said:@Turska
-Sorry for the dumb question, but what are the fade out animations for?
jcys810 said:0x0C - Rect A1 (X Axis of smoke/explosion)
0x10 - Rect A2 (Y Axis of smoke/explosion)
0x14 - Rect A3 (X Axis probably, smoke effects vanish? Possibility of it hiding behind solid)
0x18 - Rect A4 (Y Axis of smoke effects hide behind solid)
Oh. The collision effect eh.turska said:'Fade out animation' might not be the correct word to describe it, but the image below is hopefully more clear.
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The fade out animation takes place when the shot reaches its maximum range while still having penetrating power (that is, the shot didn't hit a wall or an enemy).
Really? That means I must have gotten my values mixed up. o.oSP said:Thats wrong :x
Its Rect A1, Rect A2, B1 and Rect B2
jcys810 said:Really? That means I must have gotten my values mixed up. o.o
Xaser said:It would be kinda neat to change the fireball into a grenade-launcher-ish weapon, though if I did that I would probably need a way to change the amount of fireballs allowed onscreen for each power level.
0x1dc15 - Snake (all levels)
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0x1dea5 - Polar Star (all levels)
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0x1e13c - Fireball lv1
0x1e159 - Fireball lv2
0x1e176 - Fireball lv3
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0x1e3e2 - Machinegun (all levels)
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0x1e90d - Missile Launcher lv2
0x1e937 - Missile Launcher lv3
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0x1efdf - Bubbler lv1
0x1f28f - Bubbler lv2 and lv3 (Note: only affects maximum number of bubbles floating by your side on lv3)
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0x1f755 - Nemesis (all levels)