Nov 29, 2007 at 6:45 AM
Join Date: Oct 6, 2007
Location: I dunnos
Posts: 1584
jcys810 said:@Turska
-Sorry for the dumb question, but what are the fade out animations for?
For... animations to fade out......
jcys810 said:@Turska
-Sorry for the dumb question, but what are the fade out animations for?
jcys810 said:0x0C - Rect A1 (X Axis of smoke/explosion)
0x10 - Rect A2 (Y Axis of smoke/explosion)
0x14 - Rect A3 (X Axis probably, smoke effects vanish? Possibility of it hiding behind solid)
0x18 - Rect A4 (Y Axis of smoke effects hide behind solid)
Oh. The collision effect eh.turska said:'Fade out animation' might not be the correct word to describe it, but the image below is hopefully more clear.
The fade out animation takes place when the shot reaches its maximum range while still having penetrating power (that is, the shot didn't hit a wall or an enemy).
Really? That means I must have gotten my values mixed up. o.oSP said:Thats wrong :x
Its Rect A1, Rect A2, B1 and Rect B2
jcys810 said:Really? That means I must have gotten my values mixed up. o.o
Xaser said:It would be kinda neat to change the fireball into a grenade-launcher-ish weapon, though if I did that I would probably need a way to change the amount of fireballs allowed onscreen for each power level.
0x1dc15 - Snake (all levels)
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0x1dea5 - Polar Star (all levels)
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0x1e13c - Fireball lv1
0x1e159 - Fireball lv2
0x1e176 - Fireball lv3
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0x1e3e2 - Machinegun (all levels)
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0x1e90d - Missile Launcher lv2
0x1e937 - Missile Launcher lv3
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0x1efdf - Bubbler lv1
0x1f28f - Bubbler lv2 and lv3 (Note: only affects maximum number of bubbles floating by your side on lv3)
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0x1f755 - Nemesis (all levels)