WarfStory {Alpha 0.1.9.9} Release 3/27 (Smaller update)

What character should I introduce into the game next??


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    35
Aug 7, 2014 at 12:59 AM
LSD
"..."
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In addition to what Seasons pointed out, from what I saw there was a bit of a graphical error on the character sprite for the Judge- behind him while walking (either direction) there will be a patch of 'black' pixels. They're not actually completely #000000 so they stand out a bit.
Otherwise it was a very solid demo. Best of luck.
 
Aug 7, 2014 at 5:17 AM
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SeasonsOfDestiny said:
-The beginning areas still seem a little blocky/repetitive.
-The door issue I brought to attention before is still there (the edges of the door in the building that connects to the Digsite being mismatched).
I'm thinking of redesigning the digsite tunnel.
As for the door, it's intentional. I might change it, but as for now....
 
Aug 7, 2014 at 1:22 PM
scrungy
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Before you released that second demo, you should have fixed ALL the problems that were stated
 
Aug 7, 2014 at 2:07 PM
Professional Whatever
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Maybe you should relax a bit
If you want the game to be perfect mod it yourself
 
Aug 7, 2014 at 7:00 PM
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Forgive me for forgetting.
They have been fixed now (i think...)
so there shouldn't be any more issues (that i know of...).
I have been trying to put out a decent mod, as i've stated before. As such, i've been stressed and have been doing excessive amounts of travel, and i've been focusing on the new areas rather than repairing the old. Thats why i posted the demos, so i can fix the new areas and be reminded on what i forgot to fix in the old.
Sorry for that being an inconvenience...
 
Aug 21, 2014 at 1:53 PM
thinks dogs are cool
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So I replayed this mod (at least I played the newest version .-.) and I have to say this is really good still!
I think there was one spot where it was "dont" and not "don't" but I forgot where that was.
Otherwise hella rad mod still
 
Aug 22, 2014 at 10:46 PM
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It took long enough, but i finally have a definite version out.
It's still technically a demo, but nontheless...

And thank you.
 
Aug 22, 2014 at 11:07 PM
thinks dogs are cool
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I have a feeling you edited the OP.
But nonetheless I will play this new version and edit in my comments.
the things wrong under the cut (also sorry for all of the screenshots :/ )
this is being hosted in notepad
hella
--
http://puu.sh/b3IEc/60a1d70cf7.png
http://puu.sh/b3IFN/2834ba48af.png
inconsistentcy?
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unnecessary line breaks with most of the scientist NPCs in the second house
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http://puu.sh/b3IQE/d74f3eb3c2.png
"dont" should be "don't"
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http://puu.sh/b3ISz/6bcadd2c1d.png
"arent" should be "aren't", and "posative" should be "positive"
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http://puu.sh/b3IVK/5b06dc6178.png
instead of "Some the others" it should be "Some of the others"
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http://puu.sh/b3IXZ/41cb6e7b29.png
"posative" should be "positive"
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http://puu.sh/b3IZD/e98f7e19ec.png
"Isnt" should be "Isn't"
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http://puu.sh/b3J9g/29bf4b9eec.png
"Mat" should probably be "Matt"
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http://puu.sh/b3Jvk/dd1a9a87e8.png
http://puu.sh/b3JvO/90f821ac15.png
more inconsistentcy
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http://puu.sh/b3JBQ/d55f4697a1.png
"Mat" should be "Matt" probably
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http://puu.sh/b3JGd/fbbbcbb0a2.png
you know what I'm gonna disregard the Mat thing now
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http://puu.sh/b3JSs/0a59c7bcf3.png
"should of" should be "should have" but I guess it isn't really an issue
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there's a lot of line breaks in the chats
maybe intentional but if so ewww
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http://puu.sh/b3Kd5/15114abf88.png
"dont" should be "don't"
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http://puu.sh/b3L0B/c850f217c7.png
"dont" should be "don't" come on man
--
wow that was short but I liked it
hella
 
Aug 23, 2014 at 1:17 AM
Tommy Thunder
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Hey so I played what you had so far. The music and art (facepics, to be specific) were my favorite parts, as they were both done pretty well. However, I am getting pretty tired of the generic 'get Polar Star and fight First Cave enemies on boring terrain' mod setup. A lot of the terrain was flat and boring, and the placement of the critters and bats didn't really do much for me. Besides that, some of the terrain needs fixing (slopes are placed where they shouldn't be, and certain ground tiles lack the corresponding dirt tile). Also, the optional dialogue seems rather pointless. Maybe it will have some further meaning down the road?? That's about it, I hope to see some good stuff in future versions. Good luck.
 
Aug 23, 2014 at 8:55 AM
Hyperbolic
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It looks really promising. Dl :)
 
Aug 31, 2014 at 8:07 PM
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Small update this time.
Just a few spelling fixes and mapping fixes.
Oh, and new sounds. Don't want to forget that, yes...
-Enjoy~
 
Aug 31, 2014 at 9:04 PM
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Dude, this hack is brilliant! If Markiplier catches wind of this game, y'know how popular these forums could get?! :D
 
Aug 31, 2014 at 9:23 PM
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Dunc2403 said:
please don't ever let him see it
Why not? It's a game based off of him! :)
 
Aug 31, 2014 at 9:37 PM
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Hmm...maybe you're right. Popularity might leads to ads, and those damned pop-ups too.
 
Aug 31, 2014 at 9:41 PM
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*le shrug*
I'm just making it because i wanted to try making something...
(though, i must admit, i would be ecstatic if he ever played it...)
 
Aug 31, 2014 at 9:47 PM
thinks dogs are cool
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Do not worry friend I am good friend
also the reason why we don't want Mark to ever ever ever play this mod is because
the markiplier fans will come

and we will all burn


also because popularity sucks
 
Aug 31, 2014 at 9:50 PM
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Zenix said:
*le shrug*
I'm just making it because i wanted to try making something...
(though, i must admit, i would be ecstatic if he ever played it...)
Yeah, it really would!
Spiritga said:
Do not worry friend I am good friend
also the reason why we don't want Mark to ever ever ever play this mod is becausethe markiplier fans will come
and we will all burn
also because popularity sucks
Yep. A case of arson, murder, and jaywalking.
 
Aug 31, 2014 at 9:53 PM
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That is, unless i post a main link on tumblr :1
Because, on Tumblr, everything gets noticed.
 
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