Un-Advanced hacking FAQ

Mar 12, 2010 at 10:41 PM
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A quick guide for assembly for the very beginners

This is a cool and concise assembly tutorial, as concise as 30 (thirty) pages. It helped me ALOT to get started, so now I`m learning some bigger books on Assembly with more confidence. Thought you might find this useful linking to the Asm FAQ. It is not as compact as the Wikibook of course, but it is much shorter, really suitable for some lazy beginner. Link: http://help-site.com/local/ASMTUT.TXT

Best wishes, trickybilly
Btw. Big thanks Dooey for the Wikibooks Assembly Guide link, that book is fun to study too!
 
Mar 13, 2010 at 1:41 AM
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Pretty good guide. Basically tells you a bunch of different instructions, and includes code for general usage assembly programs.
 
Mar 13, 2010 at 3:34 AM
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Re: A quick guide for assembly for the very beginners

My only complaint (without even looking at it) is that it's a text file...



EDIT: And a quick scan suggests that it's not really a tutorial; more like a reference. Perhaps a detailed read-through would reveal differently though.
 
Mar 13, 2010 at 4:51 PM
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@CM It`s a quick tutorial, not a mere reference, I`ve read it all. You are right though that it`s a .txt, but you can always just copy it to Word, set the text as Times New Roman and save it as .doc.
 
Mar 20, 2010 at 11:51 PM
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Ugh I'm haveing trouble saving. What exactly do I right-click? when I right click the text (highlighted or not), my only options are copy to clipboard or copy to file. Can you further dumb down your dumbed down version?
 
Mar 20, 2010 at 11:53 PM
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The option you're looking for is copy to executable > All modifications.
It's near the bottom of the dropdown.
You just right-click on the assembly stuff I guess
 
Feb 23, 2013 at 5:43 AM
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diph.php


I am so impatient lately... What does it take for an assembly-illiterate artist to hack the game logic to allow for 8-frame running animations? The running animation style in cave story is pretty ugly T~T

I have little programming experience past GML and a fragmented understanding of AS3.
 
Feb 23, 2013 at 7:25 AM
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$50
Yeah no I think that would be a pretty not-easy hack to do maybe
Nobody's done such a thing yet
 
Mar 12, 2013 at 11:14 PM
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People always complain about coding in ASM is hard, why does no one just find out what Cave Story was originally coded in and then just write code like that and use a compiler to change it into ASM to be copied into the doukutsu.exe?

Sorry if there is an extremely obvious answer but I haven't done anything code related in a long time so this is just what i have quickly looked into and so far have seen no reason on why this wouldn't work.

There are a lot of subtleties with compilers and it would probably be such a huge hassle to get an output that is even remotely useful that it's probably simpler just to go for the ASM in the first place. At the very least anything would need to be double-checked and tweaked anyway before you could import it so you don't really gain much by this approach.
Okay, thanks.
 
Mar 12, 2013 at 11:17 PM
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There are a lot of subtleties with compilers and it would probably be such a huge hassle to get an output that is even remotely useful that it's probably simpler just to go for the ASM in the first place. At the very least anything would need to be double-checked and tweaked anyway before you could import it so you don't really gain much by this approach.
 
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