Touhou Story

Jul 30, 2010 at 1:38 PM
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Jul 30, 2010 at 1:42 PM
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Since Mokou is not a playable character, this isn't of interest for me o;
 
Jul 30, 2010 at 6:46 PM
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i might make a patch with Mokou and Kaguya playable. :D

Edit: ive decided Frenzied Toroko is now Yuka.

Also, normal Toroko = Suwako.
 
Jul 30, 2010 at 10:39 PM
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What do you mean by "toroko=suwako?"
Do you mean you will be replacing the sprites of toroko with suwako sprites?
If so, why does that matter?
Do you mean your suwako sprites are based off of toroko?
Basing human (well, god) figures off of rabbit-like ones doesn't sound like a good idea to me. :/

I get why you stated the boss replacement, because you won't have any assembly hacks (:/), but I really don't understand the purpose of suwako=toroko.

Second: hat will you be using as weapons in this mod?
Reimu has her rapid fire tags, so the machine gun?
Luckily for you, weapon ammo is a TSC script and not assembly (:/).
Unfortunately for you, reimu's bullets don't fluctuate about the y axis.
An easy asm hack, but you don't do those (:/).
Also, one weapon seems kind of boring to use for a whole mod.
 
Jul 30, 2010 at 11:22 PM
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Basing human (well, god) figures off of rabbit-like ones doesn't sound like a good idea to me. :/

Dunno, I think the Chako --> Alice sprites I posted earlier went pretty well...
 
Jul 30, 2010 at 11:26 PM
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Jackalope said:
Dunno, I think the Chako --> Alice sprites I posted earlier went pretty well...

Wat .
 
Jul 31, 2010 at 12:33 AM
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She made chaco look like alice.
I'll admit, they are good, but original sprites will beat altered sprites EVERY TIME.

EDIT:
FUCK
<IDIOT
 
Jul 31, 2010 at 2:23 AM
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Ryuuoutan said:
did you people even listen? i added Kedama, Tenshi (first sprite for now) Suwako and aswell a Suwako face(had to draw it in CaveEditor). :/

Edit: Well.. heres Suwako.

Erm, what is that?

I think you need help with.... everything?
Um, first: never edit images in CaveEditor, just make doukutsu use .bmp files, then use Paint.net to edit images.

Seriously though,
What IS that?
 
Jul 31, 2010 at 1:45 PM
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you also get the Yin Yang-Orbs. -.- besides the cards ARE the fire tags
 
Jul 31, 2010 at 5:32 PM
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First of all, I asked about four questions, and you answered one, good job. '-_-

Second: I know what the orbs are but how will the weapon work, will it be rapid fire, will it be powerful?
Give details.

Third:
"Ryuuoutan" said:
Beside, the cards ARE fire tags
WTF?
I honestly have no clue how this changes anything in any way whatsoever.
Ok, the cards (they are tags, not cards) are fire tags. Cool. Continue with your thought that obviously proves a point against the argument I never made.
I expect all TWO questions of this post to be answered before this conversation progresses any further.
 
Jul 31, 2010 at 6:30 PM
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Question 2: Im not sure, is there a way to change weapon bullets with Cave Editor?

Question 3: Well they look a lot like cards.
 
Jul 31, 2010 at 9:23 PM
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Ryuuoutan said:
Question 2: Im not sure, is there a way to change weapon bullets with Cave Editor?

Question 3: Well they look a lot like cards.

diph.php

Really?:(
-Open Cave Editor
-Click "Data"
-Click "Bullet Data"

Or just edit it using a hex editor, and SPG's Weapon modding guide (which allows you to change the on-screen limit)

Just edit sprites with the image editing program of your choice, just make sure to convert the images to .bmp format, to have all colors usable.


EDIT: Looks like my messed up post count is now at 69.....:D
 
Jul 31, 2010 at 9:55 PM
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Ryuuoutan said:
Question 2: Im not sure, is there a way to change weapon bullets with Cave Editor?

Question 3: Well they look a lot like cards.

p101199-0-facepalm2.jpg
 
Aug 3, 2010 at 7:03 PM
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okay, now. do you people want the current beta of Touhou Story?
 
Aug 3, 2010 at 7:12 PM
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Yes please Ryuu :3
we need to test it to make sure it is free of bugs.
 
Aug 3, 2010 at 8:20 PM
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Ryuuoutan said:
okay, now. do you people want the current beta of Touhou Story?

Yes. We do.
 
Aug 3, 2010 at 8:34 PM
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Yeah we do.
 
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