Speedy said:the best mod :J
Ollie said:Alright. I've gotten a lot done this month. In fact, I got so much done, I've finished the next demo for it. And, since it's Christmas, I've got something nice for you. A complete, but short, new mod which serves as a prequel to The Show, with the title Stairway.
It focuses on a certain dog who lives in a village. It also tells what happened to the guy in The Show, kinda. I even managed to put credits for it.
I also fixed up most things with The Show, there's only one little glitch that I know of, and that was my fault.
The Show, with Stairway.
Happy, merry Christmas, everyone.
No I just wasn't sure the movement was possible. It turns out there was a third path anyway so it didn't even matter -_- Anyway, because I'm a dummypants, I haven't been writing notes as I go along like I usually do. I also don't really remember much from the first two areas, which is dumb because I've played through them twice _-_ So, based on what I can remember,Ollie said:First of all, did you forget you can "swim" in the water?
DoubleThink said:YOU ARE A DOG
DoubleThink said:-The dragons in 3-2 are actually well-placed for shooting off edges and through gaps, and the clouds take some practice to learn where to jump properly. The falling area was nicely done too.
DoubleThink said:-That platform jumping room is really... really... long. I managed to make it on my second try, but it could have gotten tedious very quickly otherwise.
DoubleThink said:-Second option! The opening gauntlet was... interesting, but the map for the third battle is kinda too large.
DoubleThink said:World 6 was good though, probably the best one so far from a technical standpoint.
DoubleThink said:-The new tilesets/sprites/background add a nice touch, even if they're mostly simple edits. The sunset clouds one is really nice, and the spaceship one reminded me of The Dark Platform. Also, portholes!
DoubleThink said:Overall, the level design has steadily improved since you started, and I'm pretty sure the multiple paths idea has really never been used before (except for different endings), so I'm eager to see how that plays out. There are still more save points than there needs to be in places (there's never any reason to put them on both sides of a door), but the areas are starting to get more challenging. I'ma give you the benefit of the doubt for now and consider places like 3-1 exp farms, because the enemy throngs are nicely contained rather than looking like they're meant to be 'hard'. The regular updates are a great bonus, so keep up the good work!
Putting a checkpoint half way across would probably suffice. I dunno, maybe wait and see what other people say, it might not be that bad after all. The more annoying part was the bats, because they take several hits to kill and have to be removed to move forward safely. Although MAYBE...Ollie said:Eh, that room was a bad choice of design. I only did that because I couldn't find any other way to utilize the beta tile set I had made. I guess I might as well take it out completely, or find something else to do there.
Hidden text highlight (or click) to view:
...you could make them invincible, make the room a lot shorter, and set it up so that the player has to time their jump to each block so that they avoid them.
Oh and I forgot to comment on the music; the new stuff is pretty good, but not especially memorable. Some of the changes are a bit jarring too, e.g. it'll switch tracks for one short screen and then go back to the previous one right away.DoubleThink said:Putting a checkpoint half way across would probably suffice. I dunno, maybe wait and see what other people say, it might not be that bad after all. The more annoying part was the bats, because they take several hits to kill and have to be removed to move forward safely. Although MAYBE...
Hidden text highlight (or click) to view:
...you could make them invincible, make the room a lot shorter, and set it up so that the player has to time their jump to each block so that they avoid them.
Oh and I forgot to comment on the music; the new stuff is pretty good, but not especially memorable. Some of the changes are a bit jarring too, e.g. it'll switch tracks for one short screen and then go back to the previous one right away.
trickybilly said:After the credits the mod crashed:
trickybilly said:Wanted to try out The Show, Demo 3. After the narrator speaks I turn invisible and can`t move. All I can do is shoot. Screenie:
EDIT: That text about Profile.dat enabled me to play. A better fix would be nice. Anyways playing...