Wow, that was fast xD
There are actually some things I liked better about the first version, namely the title screen music, the typewriter sound, the background in the Grasstown-esque levels, and the fact that enemies make sound when they die.
You must have either removed the first secret or hidden it much better, because I didn't even think about it until I reached the second level and I'm all like "wait I was supposed to get the Snake".
It seems you remixed On To Grasstown a bit more even. I don't remember those sus2 chords in the previous demo; they're a nice touch.
You still seem to have a few exposed slopes.
The exit to the room after the first Pooh Black fight should still be made clearer.
Good job with the second Pooh Black fight.
The upward slope tiles in the sand/ice tileset seem to have a random dark pixel in the middle, which looks really odd and out of place.
Wow, your map design skills seem to have really improved for the second zone!
Ahh, the mountain music is SO GOOD!! I swear I've heard it before somewhere, but I can't think where.
In this place:
and one other that's similar to it, I think it would look nicer if you either made the dark tiles transparent, or made a more natural transition between transparent and dark (a straight vertical line looks kind of awkward/unnatural).
Aw, no 8th droll? But I get to meet the dude! How exciting; looking forward to the next demo very much!!