The Mimiga Army

May 16, 2010 at 8:04 PM
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WoodenRat said:
Woah 20 new maps? Damn that's a lot...2 hours of play time I'm guessing.

It's really great you're putting effort in this mod.

But don't make it too hard!

Why would I make it TOO hard? :3


The final estimate is 22 maps, though not all of them are full levels. About 8 save point type maps, I would guess. So 14 total level type maps. And there is a water level, like you said!!
 
May 18, 2010 at 11:12 PM
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DEMO 2 RELEASE! IT'S HERE! Check out my first post, or just go here.
 
May 20, 2010 at 3:03 PM
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Downloaded, at that part with the
Omega Mod, guess that's the
Drillpress
BTW, looks relly cool.
The Mimiga Army is pretty epic...:)
 
May 21, 2010 at 11:00 AM
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Great mod but damn, there aren't enough save points D:

Also in the map "retraction lab" even if I refuse to retract, it still says "retracted" when I interract with the computer afterwards. Just a little bug.

And the computer in the Mine says some events before removing the tile (it said #200 I think)
 
May 21, 2010 at 11:33 PM
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WoodenRat said:
Great mod but damn, there aren't enough save points D:

This ain't yo granpa's mod!

WoodenRat said:
Also in the map "retraction lab" even if I refuse to retract, it still says "retracted" when I interract with the computer afterwards. Just a little bug.

That was intended, to make you reset. By the way, it's Mutation Lab.

WoodenRat said:
And the computer in the Mine says some events before removing the tile (it said #200 I think)

That's the point. The computer is fucked up, and somehow linked to the death-spikes, and when you try to use it it epicly dies, taking the death-spikes with it.

Try to use spoilers next time >.>;
 
May 22, 2010 at 2:09 AM
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sixtyseconds said:
That was intended, to make you reset. By the way, it's Mutation Lab.
NEVER do this.
 
May 22, 2010 at 9:27 PM
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Mr. Fist said:
NEVER do this.

Sorry! I'll try to fix this.

[EDIT] Okay, I wnt and moved the <FL+. Its OK nao.
 
May 23, 2010 at 5:53 AM
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No save point before suicide dam makes me cry Q_Q
 
May 23, 2010 at 4:38 PM
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Sorry....... :D
It's only the last little bit of 21st avenue you have to go thru to get there though...? Use the acid bubble
(its in the tumbledown shack just outside the abandoned town)
if you have it at LV3, becuz it is majorly ranged and can take out the Armor and Fire Whirr from far enuf away that u don't trigger their attacks.
 
May 25, 2010 at 12:33 AM
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Alkerion said:
There's one pretty weird bug that I've found, though. If you go from the abandoned city to the destroyed highway place, go back to the city, then go right again, Abert falls into nothingness and you have to reset.

Remember this??

That's right, me either :eek:

Anyway, I found out it's a glitch. You can't trip #46 entities before the fade finishes, so if you manage that somehow, you're screwed.

[EDIT] Sorry 4 double post
 
May 25, 2010 at 4:29 AM
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I feel cheated when it seemed like I just died suddenly for no reason at all. The Gaudi area is not hard per se, but there is a reason why spikes in Cavy Story are colored bright red, at least in the hardest areas where you will get spiked often.
 
May 25, 2010 at 8:11 AM
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Haha yeah the Gaudi was at times frustrating. But hey, so is life. In life you can't see the -10 HP spikes, they're always hidden somewhere and you step on them when you least expect it. The Gaudis represent love, because they're so visible and you can't just avoid them. Same with love, no matter how hard you try to avoid it's still gonna get you. And the end of the demo, which I haven't reached yet, represents death - because everything has an ending. Even life...Especially life.
 
May 25, 2010 at 11:41 AM
Um... Chosen One? Yeah that'll work. : P
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MM HMM.
Now it all makes sense.
 
May 25, 2010 at 3:41 PM
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Has anyone noticed the glich that when you go to the East Road, you can't go back, otherwise it glitches?
 
May 25, 2010 at 6:40 PM
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immortalshippo said:
Has anyone noticed the glich that when you go to the East Road, you can't go back, otherwise it glitches?

You can, but you gotta step a few steps back if I remember correctly.
 
May 25, 2010 at 6:57 PM
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Nope, for me it just glitches. I even hacked it so that i have the Booster 2.0, but to no avail.
 
May 26, 2010 at 1:17 AM
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I decided to play throught the second demo. I'm done now.

You are a cruel... cruel master of level design. True to their name, suicide dam, and suicide mountain actually made me want to kill myself -.-
Oh, and the power room was a bitch, to.

That being said, change NOTHING from these areas, they are perfect :D.

There was one small error:
The chest that gives you the fireball clone doesn't display the open sprite after you take the weapon from it

And there are a few things that I really think you should change:
* Finding the Booster 0.8 is sort of cryptic. I'd appreciate one of those sparkle things to help find it (took me like 30 mins to figure out)
* One of the streets, and part of suicide mountain is just flat (or inclined) terrain littered with enemies, which is sort of boring. Especially the dead dragon onslaught...
* Giving away the spur, nemisis, and booster 2.0 in one spot? Yeah, that's a bit rediculous, I think this was temporary for the beta?
* Please please PLEASE put a save spot when starting each dungeon, and before facing bosses. I had to go through certain areas 10 times, and given that there were onslaughts of enemies, or tricky jumping, this can be a bitch.
* I'm fucking serious about the above point, I'll even replay the mod to point out specific spots that it's needed if you want me to
* The lime green outfit... it's a bit jarring. Maybe tone it down a bit?
* The backround for the suicide mountain seemed a bit... hastily done. Esecially compaired to the other backrounds
* The plantation at the beggining is really odd... how are you supposed to know to go to that specific spot for the do-it-all to work?

Anyway, don't let the above things discourage you, this was still an amazing mod. I egarly await your next release!

Edit: Oh, I frogot to add thing I liked about the mod!
* Level design; you are a genius
* The facepics, original sprites, and backrounds
* The outbursts by the main charecter; they add alot of emotion into the story
* Life-Capsule locations; they are as secret as they need to be
* The fireball sprite edit
* The order of weapons you get. Works well with the difficulty curve of the game
* LEVEL DESIGN OH MY GOD
* For some reason I found "This area has not been completed yet..." to be pretty funny
 
May 26, 2010 at 1:23 AM
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The one thing I don't like is the no save points and the facepic, so it always makes me think i'm playing as you, which is really, really creepy.
 
May 26, 2010 at 1:54 AM
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immortalshippo said:
The one thing I don't like is the no save points and the facepic, so it always makes me think i'm playing as you, which is really, really creepy.

Should I change my avatar?? :confused:

And no, the spur and nemesis were intentional 4 the game. Next comes
the Doctor and a really hard map and all kinds of shit.
 
May 29, 2010 at 2:51 AM
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