The Mimiga Army

Apr 14, 2010 at 10:04 AM
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I've just played through the whole mod and the spike part wasn't hard at all, I made it through in a just a few tries.
 
Apr 14, 2010 at 11:45 PM
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Then how come you complained about it?
 
Apr 15, 2010 at 1:59 AM
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He's not complaining about it; he's just commenting on it because other people thought it was hard (therefore, he's more unusual since he didn't find the gaudi part hard).
 
Apr 15, 2010 at 6:57 AM
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The Gaudi part just seems hard at first, but it really isn't.
 
Apr 17, 2010 at 3:49 PM
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Alright, seriously.

Okay..... I guess I need to roll out the old

DIFFICULTY-LEVEL-O-TRON



And its sole purpose is......
to find out how hard you truly found it.

0-Make a harder map or die.
1-Easy as cake.
2-Easy as balcake.
3-Easy as extended-metaphorcake.
4-So-so.
5-I CANT MAK UP MAH MIND!
6-Fairly difficult.
7-Dang! Just died again!
8-What are you doing, a hellmod?
9-OKAY, THIS IS RIDICULOUS.
10-GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!


Okay, give me your ratings from the scale above.
First for the whole mod, and second for ONLY the Power Plant.
 
Apr 17, 2010 at 4:38 PM
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Re: Alright, seriously.

For the whole mod - a 6. It wasn't that hard, you just had to stay focused.

And as for the power plant...A strong 7. Jumping and avoiding them wasn't too difficult. The hardest part was actually noticing the spikes, since they blend in with the backround so well.
 
Apr 17, 2010 at 5:07 PM
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uh I'm just starting the mod and I noticed if you press down at the teleporter, you're missing the <KEY command, so you can jump and move around while it displays the text at a fixed rate
 
Apr 17, 2010 at 7:07 PM
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For the whole mod - a 6. It wasn't that hard, you just had to stay focused.

And as for the power plant...A strong 7. Jumping and avoiding them wasn't too difficult. The hardest part was actually noticing the spikes, since they blend in with the backround so well.

Yup.

I was aiming for an 7.5 for Power Plant, but w/e....

uh I'm just starting the mod and I noticed if you press down at the teleporter, you're missing the <KEY command, so you can jump and move around while it displays the text at a fixed rate

Oh crap..... That was stupid of me.
 
Apr 19, 2010 at 1:15 PM
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Think I should say that I've been playing through this and I've really enjoyed it so far. Very good level design, but also surprisingly good dialogue to back it up. I'll make entries for both this and A Lost Land once I finish them, I was going to wait for voting to be over but that's not working out so well >_>
 
Apr 21, 2010 at 11:12 PM
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DoubleThink said:
Very good level design, but also surprisingly good dialogue to back it up.

Why is it surprising? :p

DoubleThink said:
I'll make entries for both this and A Lost Land once I finish them, I was going to wait for voting to be over but that's not working out so well >_>

Wait, what? I didn't lurk enough, so I have no idea what you are talking about.
 
Apr 22, 2010 at 12:54 AM
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I made the 19th Avenue just now.

It is a road; it seems fairly normal.......
 
Apr 24, 2010 at 10:15 PM
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To tha choppa'!

I have here a contest!

(If it's boldface, it's IMPORTANT!)
I need a helicopter tileset for my mod. If it's better than the one I make, and it's been posted here before 4/30, I will use it and give the maker credit! Please make your submissions using the NpcHeri NPC Set, and please make your submissions .bmp format. I need one view of INSIDE the helicopter for (a) room(s) inside the helicopter (Similar to EggIn), and one view of OUTSIDE the helicopter with the helicopter solid, for a jumping-from-heli-to-heli level.
 
Apr 26, 2010 at 11:18 PM
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Here's my tileset....
p98632-0-34pifk5.jpg

Why has nobody responded yet??
 
Apr 27, 2010 at 12:24 AM
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sixtyseconds said:
Here's my tileset....
p98632-0-34pifk5.jpg

Why has nobody responded yet??

nice spriting! Eh it does look a little... Bright I guess? I can't put my finger on it, but yeah.
[/SUPERHELPFULNESS]
 
Apr 27, 2010 at 2:29 AM
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Uh... it's a cross section. It's like you took a chainsaw to it and cut the whole thing in half. If you wanted to be helpful, you could make your own. I'd love to see your work....

But thanks anyway.
 
Apr 27, 2010 at 2:37 AM
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sixtyseconds said:
Uh... it's a cross section. It's like you took a chainsaw to it and cut the whole thing in half. If you wanted to be helpful, you could make your own. I'd love to see your work....

But thanks anyway.

I'm not the respriting type, sorry heheh...

And I know it's a cross section but you should try to make those bright wires a little more subdued, just go easy on the eyes ya know?
 
Apr 27, 2010 at 9:21 AM
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The lines are technically cutting through metal, so they should probably be the same metal colour as the rest of the helicopter.
 
Apr 27, 2010 at 9:43 AM
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Haha that's awesome. Took me a while to figure out wtf it was about though.
 
Apr 27, 2010 at 2:45 PM
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Yeah, I agree as well. The cutten parts are too bright, they should be a little darker (although they still should be distinguishable brighter than the rest of the metal), right now they're so white it's distracting.

By the way, jumping from helicopter to helicopter? Um... remember, helicopters have these rotor blades on top. I wouldn't reccomend anybody to... wait, -127? I think you're at something here. Doing another of the mods that are harder than Cave Story, are we?
 
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