The Mimiga Army

Apr 27, 2010 at 6:54 PM
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The problem is jumping back into one.
 
Apr 27, 2010 at 11:10 PM
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Yal said:
Yeah, I agree as well. The cutten parts are too bright, they should be a little darker (although they still should be distinguishable brighter than the rest of the metal), right now they're so white it's distracting.

By the way, jumping from helicopter to helicopter? Um... remember, helicopters have these rotor blades on top. I wouldn't reccomend anybody to... wait, -127? I think you're at something here. Doing another of the mods that are harder than Cave Story, are we?

Uh.... blades in foreground maybe? Shit I hadn't thought of that.
 
Apr 28, 2010 at 1:45 AM
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Sounds very dreary, since it presumably ends with all the Mimiga turning into monsters... I don't do well with dreary.
 
May 1, 2010 at 3:08 PM
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Time said:
Sounds very dreary, since it presumably ends with all the Mimiga turning into monsters... I don't do well with dreary.

Actually, the planned ending is
that Abert makes his way back up to the Island somehow (thus the helicopters) and challenges the Doctor with powerful weapons which he finds in Quote and Kazuma's cave while they are out
.

Nice new avatar, by the way, WoodenRat.
 
May 1, 2010 at 5:23 PM
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Thanks! It's a Gaudi-quote.

I sure can't wait for the next demo!
 
May 4, 2010 at 11:17 PM
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WoodenRat said:
Thanks! It's a Gaudi-quote.

Oh. I thought it was a wooden rat. :)
 
May 5, 2010 at 12:22 PM
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Wow, when you think about it...it really does like like a wooden rat.
 
May 5, 2010 at 11:03 PM
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Screenshots!

Okay, now I have some preview screenshots!


p98647-0-ra4xe9.jpg

19th Avenue (towards the end)

p98647-1-70gzgx.jpg

20th Avenue (the next part)

D'you think a 21st Avenue might be a bit of a stretch?
 
May 5, 2010 at 11:09 PM
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Re: Screenshots!

sixtyseconds said:
Okay, now I have some preview screenshots!


p98647-0-ra4xe9.jpg

19th Avenue (towards the end)

p98647-1-70gzgx.jpg

20th Avenue (the next part)

D'you think a 21st Avenue might be a bit of a stretch?

not if you add some variety. Make another city, or maybe a water level!
Just mix it up and you'll be fine :o
 
May 5, 2010 at 11:50 PM
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Re: Screenshots!

cultr1 said:
Make a water level!
I was actually going to do that. But not for 21st Ave.

The next boss you fight will be a reskinned Omega called Drillpress, or maybe Metal Delta.
 
May 6, 2010 at 12:15 AM
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And you have permission from xaser to use his tiles?
 
May 6, 2010 at 2:12 AM
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If I don't he hasn't told me about it. The game is freeware, obviously, so its components are also. You can't forbid use of something you give away for free.
 
May 6, 2010 at 2:17 AM
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But as creator he does have the right to stop you from using them, and this forum is pretty pro-copyright. You'd best be careful.
 
May 6, 2010 at 2:33 AM
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Vercci said:
But as creator he does have the right to stop you from using them, and this forum is pretty pro-copyright. You'd best be careful.

Will do. THX.

Xaser, if you're reading this, I won't try to pass them off as my own work, I promise. You also get your own page in the credits.
 
May 6, 2010 at 11:11 PM
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Successfully finished reskinning Omega as the Drillpress!

Here's a screenshot....

p98654-0-26125ab.jpg
 
May 7, 2010 at 1:34 PM
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Do I smell a second demo!?
 
May 8, 2010 at 7:53 PM
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WoodenRat said:
Do I smell a second demo!?

Yes, why would I create something like this and then just give up on it??
 
May 8, 2010 at 9:20 PM
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sixtyseconds said:
Yes, why would I create something like this and then just give up on it??

It's happened a lot before, hence the large amount of threads in the hack/mod showcase.

Although normally the member will have to die/go away first before the mod is confirmed dead. Or else the creator will tell us themselves.

I think woodenrat was just curious as to WHEN the next demo was coming out though, not if. Good luck with your mod.
 
May 8, 2010 at 10:51 PM
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I had Iamnobody beta-test today, and he found some real problems that I fixed. So, the next demo is uh.... next month until further notice.
 
May 9, 2010 at 6:42 PM
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Damn, that's pretty long.
 
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